• snowsuit2654@piefed.blahaj.zone
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    6 days ago

    I feel like some of the old cluttered WoW UIs might be an example of maximalism, by trying to show as much information as possible. altr

    • 9point6@lemmy.world
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      6 days ago

      Eve players: noooo… It’s not just a spreadsheet

      Veteran WoW players: hmm… I can still see the actual gameplay, lemme add another stat display

      • bleistift2@sopuli.xyz
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        6 days ago

        The standards we used to put up with…

        Back when games were measured by how enjoyable they were rather than a little number in the corner.

          • zikzak025@lemmy.world
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            6 days ago

            It was a different time, the novelty of the experience made up for the lower frame rate. A stable 30fps used to be considered good, and 15fps was fine for a game like WoW which didn’t really need to rely on buttery smooth gameplay.

            The internet was also just a lot slower back then, too, so in one sense the framerate only needed to be as good as your ping, essentially.

    • TheObviousSolution@lemmy.ca
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      6 days ago

      This is what I would actually consider maximalist UI. OP’s is neither minimal or maximal, it’s just overstylized UI.

    • alsimoneau@lemmy.ca
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      4 days ago

      That’s not so bad. I have more than this, but with a larger screen you have more space.

      So this is a healer. They barely need to see anything anyways.

    • Buddahriffic@lemmy.world
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      6 days ago

      Lol I had all of those and then some but I also had enough resolution/UI scale that it was all tucked to the sides (other than the nice looking hp/mana bars that framed the middle of the screen).

      Did the people who stood in fire do so because they couldn’t even see what they were or weren’t standing in? Should guilds have done fund raising to buy better GPUs and monitors to best help progression? Thinking back to when I had a hand in guild leadership, it didn’t even occur to me to base any recruitment or raiding roster on PC specs, but it seems so obvious now in hindsight. Too bad I can’t go back.

  • ravelin@slrpnk.net
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    5 days ago

    There was this while concept at the time that digital interfaces should mirror familiar physical interfaces in order to be easily understood by users, and it’s fascinating and honestly not without value.

  • cannedtuna@lemmy.world
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    6 days ago

    And you just know the globe rotates when you hover over Habitats, and the drawers pull out when you hover over those

    • ggtdbz@lemmy.dbzer0.com
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      6 days ago

      I had this as a kid. It absolutely did all of those things, and the intro cutscene showed this menu as just one nook in a giant museum with other things to see. I had a few of their other games as well.

      I can all but guarantee that a lot of the curiosity and enthusiasm for learning that I had as a kid was directly thanks to these edutainment games. Compared to my overwhelming adult apathy it really stands out.

    • ChaoticNeutralCzech@feddit.org
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      6 days ago

      And a little lizard runs across the bottom every once in a while! I had a Czech version, very painstakingly localized (but nothing beat The Way Things Work).

    • stray@pawb.social
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      5 days ago

      Seeing this helps me understand older sci-fi better, the ones where people access the computer as a virtual reality office which leads to other things. It makes sense that the authors would assume VR as the natural progression of a UI like this.

      It seems like when personal computers were new they tried to replicate the familiar to ease new users in, but now that we’re all very used to them we’ve abandoned the concept almost entirely. I feel like we might be in the beginning of a trend back to it though, now that our internet connections and graphical abilities are more up to the task.

  • oyo@lemmy.zip
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    5 days ago

    Is there a Linux distro or program that would allow me to do this to my desktop?

        • qjkxbmwvz@startrek.website
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          4 days ago

          Having trouble finding it but I swear my PNY Nvidia GeForce FX 5200 (I think?) circa 2003 came with a Linux 3D desktop/launcher software that sounds like this. (X11 based I guess.)

          Not sure if it was bundled with the card, came with the Nvidia drivers, or what…but it worked just fine with Linux at the time (probably Slackware, not positive what I was running then).

    • ChicoSuave@lemmy.world
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      6 days ago

      Unless someone is incapable of reading, these labels are not color coded and listed under unique button structures to help them stand out. What part of this is inaccessible?

      • [deleted]@piefed.world
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        6 days ago

        Yes, people who can’t read because they are blind would have accessibility issues…

        It is pretty much guaranteed that the images did not have alt text for screen readers and were not set up to be tabbed through for someone who needs to use a keyboard and not a mouse because of dexterity issues. Then there is the problem that there isn’t a lot of contrast, the text is angled, it isn’t clear what is clickable and what isn’t, and a bunch of other stuff that are issues for people well beyond colorblindness.

        While it could technically be created in a way for an alternate accessible way to interact they never really were. It takes a ton of work to make anything other than plain text accessible, and even that takes more work than just typing. It takes exponentially more work with something like this.

        Nobody bothered to take that time unless they were sued. I am currently getting a state agency through a complete website redesign because we could not feasible make the old one accessible, and that is only happening because we were sued as a state agency is obligated to make their site accessible. The first things to go was shit like this.

        • RheumatoidArthritis@mander.xyz
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          5 days ago

          I’ve been using this style of UI literally yesterday on a WinXP machine and every time you hovered the cursor over a button it played back what the button does, and some extra information. But yeah, mouse-only.

          • Strider@lemmy.world
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            5 days ago

            And that’s the fucking nightmare we seem to have at every web service now. Browsing is nigh impossible because everything will jump your cursor and autoplay.

      • wizardbeard@lemmy.dbzer0.com
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        6 days ago

        5 downvotes in 7 minutes for a question? Smells like alt account brigading.

        Anyway, especially with more modern accessibility tools and frameworks, why can’t a design like in the OP be accessible?

    • RagingRobot@lemmy.world
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      6 days ago

      It could still be done in an accessible way. Back when this style was popular though, accessibility on the web hadn’t advanced much. Now we have all kinds of tools to help

      • stray@pawb.social
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        5 days ago

        I’ve watched a blind person play FF14. Making a fun-looking static UI accessible is a piece of cake compared to that.

  • sonofearth@lemmy.world
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    5 days ago

    TBH I prefer the modern minimal UIs. It is easy to understand. Although I don’t mind having an option.