That photo has a really nice composition
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redwattlebird@thelemmy.clubto
Games@lemmy.world•Nvidia Announces DLSS 5, and it adds... An AI slop filter over your gameEnglish
33·4 days agoAnd this is why indie games will probably have a second golden age.
Talk to your PC is just going to be Denholm Reynholm from IT Crowd.
Welcome to Lemmy! Ignore the jerk in the corner.
redwattlebird@thelemmy.clubto
World News@lemmy.world•Al Jazeera sees bombs being loaded onto US planes at UK baseEnglish
1·8 days agoIs this because of AUKUS?
redwattlebird@thelemmy.clubto
World News@lemmy.world•'Extraordinarily dark' town swaps out light bulbs to gain dark sky certificationEnglish
1·9 days agoMost standard street lighting comes in 4000K for some reason. It’s completely dumb. I’ve spoken to Melbourne City council about this many times but there’s a perception (an incorrect one) that 4000K feels ‘safer’.
We should all be actually using PC Amber LED chips but noooooo… Too ‘expensive’.
Also all LEDs should have lens optics and move away from reflectors to get a wide range of beam angles to prevent glare and other bad stuff that comes with using LEDs.
And we should also be doing proper disposal of LEDs once they die because they’re essentially little computers.
… Ok, rant over.



But… Why though? As a dev, why would I go through the ideation process only to have it filtered through TWO GPUs? For what benefit? This type of filtering is completely out of my control as a developer, and I wouldn’t want my game to be attached to third party parasite companies and basically split my player base into two classes.