Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.
Is this game still as popular? I have not played it since August 2019 when Epic removed it from Steam.
I stopped when they kept banning me for quitting a game because it would not connect my friend either.
Idk dude I’m still playing it on steam pretty regularly? Ive got some weird auto-generated username which I guess comes from an epic account made for me but I never had to do anything it just works fine
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How is it easy to get banned?
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Casual quit punishments are dumb imo but they did make casual games a bit better on average. And you probably only got banned from chat if you said some heinous shit. I’m pretty sure they just chat ban first no?
Anyway it’s super easy not to get banned on rl since the game emphasizes quick chat anyway
It’s still decently popular with an active esports scene. It had a resurgence just a couple months ago when some big variety streamers like Jynxzi and critikal played it.
If you bought the game on Steam before it was removed, you can still play it through Steam (it’s what I do)
But you need Epic account to play it, right?
I don’t think so? Or… maybe that was always the case? Idk, I picked the game back up a few months ago after not having played it since 2017 and I don’t remember needing to login. I even still had my cosmetic purchases from 2016
EDIT: actually now that I think about it, I do also have the Epic launcher installed, so maybe it was picked up through that
When the fuck did Unreal get a 6th engine iteration? 🤨
Apparently this was the UE6 announcement as well.
So why the title is not UE6 revealed and it’s (who the hell cares) Rocket League will get UE6 upgrade…
Because Rocket League > UE6
Because it was announced right in the middle of an e-sport event for Rocket League.
So the reporting is accurate here. Epic just decided Rocket League would be the technology preview for their new engine.
Supposedly, Rocket League had around 6 to 8 millions daily players in mid 2025.
So a lot of people care about RL and also UE6 too obviously.
Lost track ever since unreal engine versions didnt get a unreal (tournament) game huh
Uh… They’ve all had an Unreal game. It’s just that the last 2 sucked balls and they stopped working on the one made in UE5 before it was finished (but it’s available and, afaik, still playable).
No they didnt. Ue4 had a concept of an unreal tournament game, but was cancelled and left in an incomplete state as the devs were moved to work on fortnite. Ue5 never had an unreal tournament game
I can’t really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I’m charging at breakneck speed towards the opponents’ goal?
UE3 is already 22 years old. It has been end-of-life for 11 years.
As someone with 4500+ hours into this game, its time to move on from UE3.
Is it not UE4 ?
No, Rocket League runs on UE3.
Wow, didn’t think that could be right. That’s ancient
On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won’t be receiving updates, while the game will.
Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.
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Rocket League uses Unreal Engine 3, not UE5.
No, but some like it.
You can always turn down the settings, if you dont care.
The problem with UE5 is you get very weird graphics on low settings. I hope they fixed that in 6
Nanite, Lumen… Both flagship UE5 features, IMO, haven’t realized the potential (we’ve been sold by Epic), stutter struggle plagues UE5 titles.
The Witcher 4 is supposed to collaborate and stretch UE5’s legs in Open World and (sigh) foliage rendering (!!!).
And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.
Whether they call it Unreal Engine 5.9 or 6 doesn’t really matter in regards to fixing UE’s issues. At some point they’ll make the version jump.
That’s not to say they’ll definitely fix the issues in UE 6 though. I guess we’ll see.
Epic doesn’t think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.
Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.
I find it crazy how UE5 games released early in the engine’s life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.
Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else… Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.
When time is money, you’ll likely be “lazy” with some of your development decisions, too.
I think Epic is moving more and more toward making Unreal Engine a film tool. If you’re spending days pre-rendering elaborate scenes, performance is a non-issue.
6 is the same engine as 5 with updates. It’s not like they build the engine from scratch for every major version number bump. UE6 is just UE5 plus a couple of features that UE5 won’t get. So Witcher 4 can be upgraded to UE6 unless they build a custom fork for Witcher 4. But even then they can back port features they need from 6 to their fork. Like how Wuthering Waves is build in UE4 but they back ported some rendering features from UE5 into the engine.
Well, now UE6 seems to be the big new thing so Witcher 4 can suck it I guess.
They could’ve done something about smurfs, griefing, or the terrible chat filter. Instead Psyonix brings updates that nobody asked for.
They abandoned steam for a payout from Epic, at this point it’s expected that there’s incentive to promote their partner / owner.
EAC has cut down bot usage, at least it seems that way to me. Engine update has been a community want for a while.
People have been asking for an engine update for quite a while. There are certainly more pressing issues, like the ones you highlighted, but UE5 has been a request since Psyonix still had a soul.
good thing they are getting 6 instead, but I guess 5 was not very stable so who knows maybe a good call.
Why? But really, why?
Is the question why is it moving engine? Where’s the question why is unreal engine 6 coming out?
Yeah, I am still waiting for unreal 5 to not be a hot physics mess. Guess they are giving up and delivering another half baked engine instead.
More or less, yes. I think their thought is that UE5 already has a dogshit reputation, so they’re bringing RL to UE6 which has a pretty big following and rich e sport community, so they can publicly showcase that the engine can easily handle fast, precise physics in an online game, without the need for a beefy CPU since UE3 has a pretty big thread bottleneck. Additional benefits are better utilization of GPUs and probably better incorporation of creators’ content, even on console. And if it works as well as it theoretically should, it’s proof of concept marketing for devs to hop onboard with using UE6 to make their games. It’s a commercial that itself should be profitable.
But idk, we’ll see. Maybe it’ll be more dogshit.
If its built on UE5 that is likely to be dogshit. The issues seem to be exactly that the physics are jank in UE5 as well as other issues with consistent performance. If this is just them fixing those issues and renaming, sure that works. But if they could do that why did they not fix it when UE5 was getting dragged though the mud?
I am thinking it will work on RL just fine (likely with a lot of backend work) but 6 like 5 will not be stable outside the showpieces.
Could be. Whatever the case, I’m sure it will be cleaner than UE3. This game is on fucking life support with the wild dependencies to keep it relevant. The first month might be rough, but I think it’ll end up being a net improvement.
This might not be about the game but to ‘sell’ the new version of the engine to other developers/development teams, basically as a tech demo.
I’ve been playing Rocket League for years, just because it’s a good way to hang out with a friend who likes it.
For probably the past year, I’ve been playing it in Linux. But recently, suspiciously at about the same time that they added the anti-cheat software, Rocket League has become barely playable in Linux, at least for me.
I don’t really see the need for either anti-cheat or an engine update. I only anticipate that it will make it run even worse in Linux.
I can still play it perfectly fine with 80+ FPS on Steam Deck.
I haven’t played it in awhile, but it also ran great on my steam deck through heroic
For me, when I load the game, sometimes at the title screen, but more frequently only when I start a competitive game, the entire screen starts flashing black and then back to the game maybe once or twice a second. It often settles down after a minute and stops flashing, but sometimes it starts flashing again or it won’t stop for the entire game. And then, sometimes, the entire screen turns black and stays black and I have to restart the game to get the graphics to return.
Which version of proton are you using?
I always switch back and forth between hotfix and experimental to see if one works better. So basically, I use those two.
Ive had good results with proton-ge and Rocket League.
Thanks I’ll give it a shot. Especially because I don’t want this technical problem to ruin this long tradition.
I tried proton-ge, using proton plus, and I got no flashing screen, even when playing a 1v1 competitive match. Hopefully, it will still work when I play with my friend later.
Thanks for the tip. I think it probably worked.
DUDE glad to hear that! Hope it sticks :)
I occasionally get some weird window positioning issues when I first start the game. Like the game loads full screen, but instead of loading over the taskbar, it moves the window above the taskbar, and cuts off the very top of the window (about as much as the height of the taskbar).
To fix that, i go into settings and just change the resolution to something else, apply, then immediately change it back, and it usually fixes itself. Im guessing this is some bug with dual monitor setups, but in case you run into this, this usually fixes it.
Other than that the game runs great, and i can play at 2560x1440 @ 144hz.
I disagree. Why would you not need a anti-cheat in a competitive game. As long as it’s not intrusive it’s fine.
Not feeling the hype. What exactly does 6 offer over 5? Or even 4, for that matter?
Well 6 is probably stable in comparison to 5. Devs have been complaining about UE5 for a while.
Supposedly UE6 will kind of be UE5 but with better optimization for multi threading.
And to my great concern it should be much more connected to UEFN and all the fortnite universe…
Yeah because newer version are always more stable
¯\_(ツ)_/¯ maybe. But from what I’ve heard, it couldn’t be worse.
If they can’t make the game run on UE5 what makes them think they can do it on UE6?
When was Rocket League moved to UE5? Its still on UE3.
How is this inconsistent with my comment?
Your comment doesn’t make sense. They never intended to or put in effort to port it to UE5. There is no relevance of a non-thing towards an actual thing.
?
You can figure it out.
K
If they’ve moved to UE5 since 2015 when I started playing, to now, I have noticed no difference in gameplay. I picked it up after a 4 year hiatus about 3 months ago.
Its still on UE3.
Hilarious that people made assumptions about what you meant with this.
Can’t wait to see the mandatory “This is what OoT would look like if Nintendo made it in UEx” and a horde of rabid fans take their keyboards and demand that Nintendo both hire the guy and make OoT in UEx. Of course, keeping the extremely clunky animations of the original game.
The animations of the original game were not “clunky,” many of them were actually motion captured which is insane technology for the 90s when Ocarina of Time was in development.
I don’t disagree with your dismay about “modern” remakes of classic games almost universally getting it wrong (and I personally really HATE Nintendo now), but the original Ocarina of Time did not have any “clunky” anything. It was nearly perfect, and still is. It became one of the leading influences on 3D games to this day, in everything from player movement to the camera system. Playing the unofficial PC port only exemplifies this more, as it runs at higher framerates (60+) with interpolated animations. It absolutely competes with modern games still.
Mate, it was a joke about how every time a new unreal engine releases, there’s someone making a “look how OoT kooks in the new unreal engine”. Don’t read too much of that message, it was just a joke.
I miss the og system of getting a reward each game.
So…no Skaarj warriors then?
Rip the ue ‘tech demo’ game since ue5. May its memories always live rent free in my brain.
















