• piyuv@lemmy.world
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    2 days ago

    I usually look at it from cost per hour perspective. Tears of the Kingdom was 70 but I played it for ~140 hours, so 0.5 per hour. I’m ok with 1 per hour too but anything higher I start to ask myself “is the developer / publisher worth my support?”. Not all games can be judged by this metric though (eg outer wilds, unpacking)

    So far, nothing beats the value of factorio. Mindustry (being so cheap) is a close second.

  • ALoafOfBread@lemmy.ml
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    4 days ago

    Little different for me:

    $1 - 5 = $5

    $6 - 12 = $10

    $13 - 20 = $20

    $21 - 50 = $50

    $51 - 70 = $100

    >$70 = $1000

  • Deestan@lemmy.world
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    4 days ago

    60+: Haha, I can’t imagine it’s worth it.

    20-59: Buy if it comes strongly recommended.

    10-19: Impulse buy if the description and screenshots look cool.

    1-9: Buy if I like the store thumbnail.

    0: Hahaha FUCK no this will hold the game flow hostage every few hours to get me to pay infinite money.

    EDIT: YES I know proper - often Open Source - free games exist. :) OpenTTD and good ol’ Nethack are my faves

  • Clent@lemmy.dbzer0.com
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    4 days ago

    This is a really basic business concept; business 101 stuff. They definitely didn’t make it up, they’re just using it.

    It works against the general population, if this particular one doesn’t, don’t get too busy strutting, there is almost certainly something else that does work on you.

    Buy shit because you need/want it, not because it’s a deal.

    • Agent641@lemmy.world
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      4 days ago

      Same reason that shit on TV is five easy payments of 29.95.

      I’m willing g to spend $29. I’ll even spend $29 five times. But not $150.

      • ChickenLadyLovesLife@lemmy.world
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        4 days ago

        I had my sewer line backing up into my basement a couple of months ago. My regular plumber was busy so I had to call in a company that I knew was an overpriced scam (“Dream Team” lol) but I had no choice since I had guests in the house for my father’s funeral. They came and of course they couldn’t clear the line and said they had to dig up and replace the whole thing. The guy had a special tablet that he showed me the three options and the prices on and it initially showed them all in dollars per month with “zero-interest financing”. I was like dude just show me the total cost. The three options were $17K, $22K and $36K total but the monthly payments actually decreased with increasing total price (naturally the payment option didn’t show how many total payments you would have to make).

        Fortunately I called my regular plumber and he was so outraged at these motherfuckers that he came out that afternoon and cleared my line for me. Total cost $850.

      • AlecSadler@lemmy.dbzer0.com
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        4 days ago

        The only time this breaks down for me though is that I still struggle to pay $0.99 for a mobile app I use often sometimes. Really not sure what it is.

        • ChickenLadyLovesLife@lemmy.world
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          4 days ago

          It’s wild, I released a shareware music creation app for Windows back in 2000 and it was easy to get people to pay $29.95 for it. I now have a vastly superior iOS version and nobody’s willing to pay a dollar for it. It’s a very depressing situation for an independent developer.

          • Camille_Jamal@sh.itjust.works
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            3 days ago

            It’s cuz people expect free or close to free mobile apps to be scummy and have a bajillion paywalls and need a monthly subscription and steal all your data so on and so forth

            When there’s truly good apps, it sucks

          • Clent@lemmy.dbzer0.com
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            4 days ago

            Yeah. I used to have a $20 shareware product back when kagi was a payment processor. Apple introduced $1 pricing as a dick waving contest and fucked the entire indy developer community.

            • ChickenLadyLovesLife@lemmy.world
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              4 days ago

              I originally sold my app on Beyond.com (which was originally software.net). They took 10% which didn’t seem too bad. One day they contacted me about giving my app a “freebate” – basically the app was still $29.95 but buyers could fill out a form and send it in and eventually (like months later) get their $29.95 back. Per their data only about half of buyers ever bothered to do this so it was effectively a 50% off deal. Beyond.com was supposed to give me about $10 per copy sold instead of the normal $27 to cover the freebate and they would make $5 per copy instead of their normal $3.

              I said OK and they featured my app on their front page and sales went up like 100X and I was of course pretty happy. The funny part was that their accounting system was all fucked up and I kept getting $27 per copy sold even though the freebate was still in place. I actually tried contacting them multiple times about this to get the situation corrected and I could never get through to anybody who had any clue about what was going on. Eventually they went bankrupt and shut down and years later I got one of those class-action settlement checks in the mail without any explanation of what it was for. Maybe sales of my app were even better than they were telling me, I dunno. I’ve never once met a person in the real world who has ever even heard of the app so that doesn’t seem very likely.

    • Mniot@programming.dev
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      4 days ago

      It works against the general population, if this particular one doesn’t, don’t get too busy strutting, there is almost certainly something else that does work on you.

      That is very well put! I feel like I’ve talked to so many people who see one ad that doesn’t land and say, “ads don’t work on me.”

    • UnderpantsWeevil@lemmy.world
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      3 days ago

      The $8 tier has been around for a decade, for exactly this reason. MMO subscriptions, bargain games, podcasts, delivery fees. People love charging you $8

  • SethranKada@lemmy.ca
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    4 days ago

    For me, it goes:

    0 - hell no

    1 to 5 - sure why not, that’s about as much as a bottled drink.

    6 to 10 - maybe once a month.

    11 to 15 - better be a pretty damn good game, or I’m refunding.

    16 to 20 - I’m waiting for a discount, not worth it.

    21 to 60 - hell no

    61+ - I’m blacklisting your company from my recommendations.

    • gmtom@lemmy.world
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      4 days ago

      I get that this is Lemmy and users here are a certain way but calling anything over 16 dollars not worth it is genuinely insane.

      • UnderpantsWeevil@lemmy.world
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        3 days ago

        You can always do the XKCD trick

        But even this seems to have gone stale over time, as retro game prices get sticker (even going up as vintage games come back into fashion).

        One thing I don’t see on this list is “piracy”, which is a bit weird if your line is $15. I find a lot of bargain bin games to be as bad or worse than FTP games. $20-30 has historically been my sweet spot

      • ameancow@lemmy.world
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        3 days ago

        I think for a good game, by a good company worth supporting, $30 is very fair and reasonable, especially if you get more than a few hours of play out of it.

        We seem to spend $60 on movie tickets and snacks for two and leave the theaters after 90 minutes disappointed and never complain as a society beyond saying the movie sucked, but then going to watch the sequel because everyone else is watching it.

        The only reason I wouldn’t personally spend more than $30 or so on a game is because generally everything more expensive is published by a major studio, and thus sucks ASS.

    • untorquer@lemmy.world
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      4 days ago

      I found some good stuff in the F2P demo/early access. Especially if you’re just looking for a few hours of fun. Every now and then you can find a release F2P title that’s not monetizing you. But without the marketing budget or polish they don’t take off in popularity.

      • TalkingFlower@lemmy.world
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        4 days ago

        Cataclysm: Dark Days Ahead

        I spawned as a nun in-game on the rooftop of a cake restaurant. I’ve got nothing but a bible to wreck zombies. And there are so many, there is no tutorial, the controls are tanky, the devs are out of their mind.

        0/10

    • ameancow@lemmy.world
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      3 days ago

      I have not spent more than $30 for a video game in over a decade and a half. I have no idea who’s affording all these “AAA” titles that go for $50+, or who’s keeping that market alive.

      There are some miserable, well-off parents out there in liberal America who just throw money at their kids and ignore what they do with it I guess.

    • TheSeveralJourneysOfReemus@lemmy.world
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      4 days ago

      Some of the best games i’ve ever played are in the 1-10 range. With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do. Which might unironically make such games bloated, if they weren’t costly that is. Just to add to this, terraria is about 10 dollars on steam at most times.

      Not only is the game fun, but it can last forever if you want. There are many cases of games where the monetisation model is donation based. I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.

  • Darkness343@lemmy.world
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    4 days ago

    A reminder that you don’t need to know advanced maths to be a developer. Just call the necessary functions to do the job

  • Tanis Nikana@lemmy.world
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    4 days ago

    First, these jabronies need adderall.

    Second, I need adderall.

    I think we’re the same sort of jabroni.

  • AstroLightz@lemmy.world
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    4 days ago

    For me, the price listed is the price listed. If it’s $5, it’s $5. $8 is $8, etc.

    This kind of ratio would just confuse me otherwise.

    • AmanitaCaesarea@slrpnk.net
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      3 days ago

      Bruh, 8 euro for a full game is greedy??? People out here regularly spending 20 for a skin, or a slotmachine dopamine surprise box… Now that’s real greed

      • Scribbd@feddit.nl
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        3 days ago

        Yeah duh, it is when they manipulate you into buying a game for 8$, while we think it is just 5$. Didn’t you read the post?

        /jk

    • ameancow@lemmy.world
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      3 days ago

      Were… were you under the impression that companies who sell products of any kind have some kind of deep formula for making sure their pricing is only the razor-edge of what they need to price it at to keep a business running?

      Are you insane? Have you ever sold anything? Have you ever run a business?

      Also $8 is “greedy assholes” to you? Are you a bot or a tankie or something?

  • ShinkanTrain@lemmy.ml
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    4 days ago

    We supposedly evolved to perceive values logarithmically. The difference between 1 to 3 should feel bigger than 3 to 5. Yet, the difference between $5 and $10 feels to me way more than the difference between $1 and $5.

    Maybe I’m just broke as shit and think $10 is a lot of money