But even this seems to have gone stale over time, as retro game prices get sticker (even going up as vintage games come back into fashion).
One thing I don’t see on this list is “piracy”, which is a bit weird if your line is $15. I find a lot of bargain bin games to be as bad or worse than FTP games. $20-30 has historically been my sweet spot
I think for a good game, by a good company worth supporting, $30 is very fair and reasonable, especially if you get more than a few hours of play out of it.
We seem to spend $60 on movie tickets and snacks for two and leave the theaters after 90 minutes disappointed and never complain as a society beyond saying the movie sucked, but then going to watch the sequel because everyone else is watching it.
The only reason I wouldn’t personally spend more than $30 or so on a game is because generally everything more expensive is published by a major studio, and thus sucks ASS.
I found some good stuff in the F2P demo/early access. Especially if you’re just looking for a few hours of fun. Every now and then you can find a release F2P title that’s not monetizing you. But without the marketing budget or polish they don’t take off in popularity.
I spawned as a nun in-game on the rooftop of a cake restaurant. I’ve got nothing but a bible to wreck zombies. And there are so many, there is no tutorial, the controls are tanky, the devs are out of their mind.
Some of the best games i’ve ever played are in the 1-10 range.
With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do.
Which might unironically make such games bloated, if they weren’t costly that is.
Just to add to this, terraria is about 10 dollars on steam at most times.
Not only is the game fun, but it can last forever if you want.
There are many cases of games where the monetisation model is donation based.
I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.
I have not spent more than $30 for a video game in over a decade and a half. I have no idea who’s affording all these “AAA” titles that go for $50+, or who’s keeping that market alive.
There are some miserable, well-off parents out there in liberal America who just throw money at their kids and ignore what they do with it I guess.
For me, it goes:
0 - hell no
1 to 5 - sure why not, that’s about as much as a bottled drink.
6 to 10 - maybe once a month.
11 to 15 - better be a pretty damn good game, or I’m refunding.
16 to 20 - I’m waiting for a discount, not worth it.
21 to 60 - hell no
61+ - I’m blacklisting your company from my recommendations.
I get that this is Lemmy and users here are a certain way but calling anything over 16 dollars not worth it is genuinely insane.
You can always do the XKCD trick

But even this seems to have gone stale over time, as retro game prices get sticker (even going up as vintage games come back into fashion).
One thing I don’t see on this list is “piracy”, which is a bit weird if your line is $15. I find a lot of bargain bin games to be as bad or worse than FTP games. $20-30 has historically been my sweet spot
I think for a good game, by a good company worth supporting, $30 is very fair and reasonable, especially if you get more than a few hours of play out of it.
We seem to spend $60 on movie tickets and snacks for two and leave the theaters after 90 minutes disappointed and never complain as a society beyond saying the movie sucked, but then going to watch the sequel because everyone else is watching it.
The only reason I wouldn’t personally spend more than $30 or so on a game is because generally everything more expensive is published by a major studio, and thus sucks ASS.
I found some good stuff in the F2P demo/early access. Especially if you’re just looking for a few hours of fun. Every now and then you can find a release F2P title that’s not monetizing you. But without the marketing budget or polish they don’t take off in popularity.
What do you have against OpenTTD and Cataclysm: Dark Days Ahead? \s
I spawned as a nun in-game on the rooftop of a cake restaurant. I’ve got nothing but a bible to wreck zombies. And there are so many, there is no tutorial, the controls are tanky, the devs are out of their mind.
0/10
Some of the best games i’ve ever played are in the 1-10 range. With that in mind, i do brlieve that a 60+ game would at least be über eccellent and have much to do. Which might unironically make such games bloated, if they weren’t costly that is. Just to add to this, terraria is about 10 dollars on steam at most times.
Not only is the game fun, but it can last forever if you want. There are many cases of games where the monetisation model is donation based. I bought an offer for pixel dungeon despite the game being free, mostly because shattered pixel dungeon singlehandendly revived the game.
I have not spent more than $30 for a video game in over a decade and a half. I have no idea who’s affording all these “AAA” titles that go for $50+, or who’s keeping that market alive.
There are some miserable, well-off parents out there in liberal America who just throw money at their kids and ignore what they do with it I guess.
So I suppose you are not doing
pacman -S endless-sky endless-sky-high-dpi?