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The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day ago

There are two kinds of people.

media.piefed.world

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There are two kinds of people.

media.piefed.world

The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day ago
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  • swagmoney@lemmy.ca
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    1 hour ago

    ah yes the correct way and the Minecraft way

    • KelvarCherry@lemmy.blahaj.zone
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      6 minutes ago

      I clicked on this post to say Y is always elevation because I grew up playing Minecraft.

  • squaresinger@lemmy.world
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    1 hour ago

    Technically, there’s a lot more options. Any axis can have any name. The reason why these two main systems exist is because of 2D coordinates.

    A 2D coordinate system can either be viewed top-down (piece of paper on a table) or from the front (pixels on a screen). So while X stays the same in both of these options (and thus isn’t contested in 3D coordinates), Y is either up (on a screen) or ahead (on paper), and Z then gets whatever axis is left over.

  • Teepo@sh.itjust.works
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    11 hours ago

    The top one is wrong because it violates the right hand rule.

    • cmhe@lemmy.world
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      9 hours ago

      Z should be inverted in the top picture.

      • tetris11@feddit.uk
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        8 hours ago

        go home programmer, math does not need you!

  • Archangel1313@lemmy.ca
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    12 hours ago

    One of those people would be wrong.

  • PearOfJudes@lemmy.ml
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    18 hours ago

    Minecraft

  • Reygle@lemmy.world
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    18 hours ago

    If you think the top of the frame is correct, may I just say fuck you? Thank you have a nice day

    • monkeyslikebananas2@lemmy.world
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      12 hours ago

      But Z is depth… it makes the most sense.

      • ftbd@feddit.org
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        8 hours ago

        The top is a left-oriented coordinate system (because the axes follow the left-hand rule, not the right hand rule). Doing anything related to e.g. physics in such a coordinate system is a pain.

    • blockheadjt@sh.itjust.works
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      12 hours ago

      So you hate everyone who uses Unity huh

    • JordanZ@lemmy.world
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      17 hours ago

      That’s how web pages are laid out so I’m use to it. X/Y for position on the page and Z for layering elements on top of each other.

      • sem@lemmy.blahaj.zone
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        12 hours ago

        You’re still the bottom one, just looking at the z axis head on.

  • Caveman@lemmy.world
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    22 hours ago

    In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

    However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would.

    I guess it depends on how you look at it.

    • zeca@lemmy.ml
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      18 hours ago

      Yes, but please just make it follow the right hand rule…

      • 𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠@programming.dev
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        17 hours ago

        Which one?

        (Technically all the same, I know).

        • zeca@lemmy.ml
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          15 hours ago

          The first? I dont know… They all look weird since the finger axes dont intersect properly.

  • iamdefinitelyoverthirteen@lemmy.world
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    19 hours ago

    I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

  • KingGimpicus@sh.itjust.works
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    21 hours ago

    The second fellow is a machinist, like me.

    • CetaceanNeeded@lemmy.world
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      19 hours ago

      Yes! Except when using a lathe…

      • KingGimpicus@sh.itjust.works
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        16 hours ago

        I mean a lathe doesn’t really have a y axis tho. Tool height is just tool height. Even on a vertical lathe you usually only have x and z.

  • [鳳凰院 凶真 Hououin Kyouma]|[alt: 黃家駒 Wong Ka Kui]@sh.itjust.works
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    18 hours ago

    Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only

    • DeathsEmbrace@lemmy.world
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      12 hours ago

      2.5D games actually lock on one way

      • BeeegScaaawyCripple@lemmy.world
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        11 hours ago

        Ah, the beautiful faux-isometric

    • SaharaMaleikuhm@feddit.org
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      17 hours ago

      Top is also Visual Novel

  • socsa@piefed.social
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    19 hours ago

    <i,j,k> vector master race.

  • Tattorack@lemmy.world
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    23 hours ago

    Yeah… As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.

    • Caveman@lemmy.world
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      22 hours ago

      “baked” pun intended maybe?

      • Tattorack@lemmy.world
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        20 hours ago

        Always bake.

    • WhiskyTangoFoxtrot@lemmy.world
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      22 hours ago

      I’ve been making models in Blender to import into Godot so I have to constantly switch.

      • Tattorack@lemmy.world
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        20 hours ago

        I have experienced this. It was pretty confusing at first.

  • RememberTheApollo_@lemmy.world
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    1 day ago

    Thanks to 3D printing Z is firmly “up” in my brain even if the modeler I use does it differently.

  • mr_account@lemmy.world
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    1 day ago

    One of my friends and I used to always have this debate because of our different backgrounds. I got used to +Y being up because of doing physics for several years and seeing side-on diagrams that needed to account for gravity. My friend has a background in geology, so he’s used to top-down surveying maps where +Z is up. It all depends on your perspective.

    But my way is right. We need to have standards, people.

    • Foggy@mander.xyz
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      3 hours ago

      I’m like your friend, but my perspective is from the atmospheric sciences. The z-axis is anything vertical.

      I wonder if all earth sciences are like this?

  • mvirts@lemmy.world
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    23 hours ago

    Don’t forget the handedness of each coordinate system!

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