• JigglySackles@lemmy.world
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    4 months ago

    Z is elevation. Any real world application, z goes up down. 3D applications SHOULD use it for elevation. I despise that many do not. It’s so fucking confusing. 2D, sure y go brrr. But once that 3rd dimension is added, y needs to take several seats and quit trying to take on dimensions it doesn’t have any right to.

    • SkunkWorkz@lemmy.world
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      4 months ago

      Y-up sorta makes sense in games. Imagine a 2D platformer, Y is up and X is horizontal. Now add depth. Instead of flipping axis just use Z for depth.

      • JigglySackles@lemmy.world
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        4 months ago

        That’s the core of my point though. Once you add depth it’s not 2d space anymore (even though the screen is 2d, the represented field is 3D) and y becomes depth.

        • SkunkWorkz@lemmy.world
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          4 months ago

          It all depends how you perceive the XY plane. Like if your job involves blueprints than XY plane lies flat and horizontal then it makes sense that Z axis is height. Hence why engineering software is all Z-Up. If the XY plane is upright, like screen coordinates, then Z is depth. Hence why many software that is used to create content for the screen is Y-Up. Like Maya, Houdini, Unity, OpenGL etc.

    • unphazed@lemmy.world
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      4 months ago

      It makes more sense if you’ve ever drawn in CAD. Top view, x and y. Now side view, y and z or y and x. You look down on x and y, and if you are extruding you now create the z axis dimensions. For the people who draft on the side axis: you are true psychos (ok, unless you’re using a lathe I suppose, or if the silhouette is more defined from the side… ok maybe not psycho, just odd)

      • BanMe@lemmy.world
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        4 months ago

        User look sideways at item on shelf. Designers look down on paper. Both viewpoints are needed for it to be a good object.

        Architects do both because they have all that math and something serious to prove.

      • JigglySackles@lemmy.world
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        4 months ago

        I do use CAD software but always have my items resting on an x/y plane with z being height. I do some 3d printing and basic cad designs, so z being elevation still makes sense there.