Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026
Also listed here: https://store.steampowered.com/sale/hardware
Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL
The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!
It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.
That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.
I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.
Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.
don’t forget google. that applies to all paid apps, in app purchases and donations on the play store, not only for games. google also forbids you from showing any other donation option on your website if you link to it from your app.
Can confirm; my app was removed from the Play Store due to a donation link to my PayPal. Absolutely insane.
I’m going to be honest, I have no idea how I forgot google. They also definitely take 30%.
Fwiw, GOG has no DRM for their titles (its own niche space, not competition). Not sure if they charge 30% too, but even in such case they’re giving you more because of the lack of DRM.
Steam is quite virtuous, they gave us Proton. But is far from being based.
GoG also sold the modern hitman games which have DRM.
There are also many games on Steam that are DRM free, you may need to use the Steam Client to download them (but possibly also Steam CMD) but then you can copy the files off as a backup and run them without Steam
GOG has no DRM, but they also don’t offer the same kind of services, like workshop, updates, cloud sync, etc.
Not trying to say they’re worse or anything, I love GOG, but it’s really kind of comparing apples to oranges here.
“Over 5,000 games released on Steam this year didn’t make enough money to recover the $100 fee to put a game on Valve’s store, research estimates”
It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.
Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.
Most other competitors charge less than steam, but steam has a clause which prevents devs from putting their games cheaper elsewhere. This is the real big shitty move made by valve, otherwise they do mostly everything right. I hope someone challenges this clause in a court of law someday, it looks very monopolistic to me
Except that is a thing only for selling steam keys outside steam. There are no price parity clauses.
https://partner.steamgames.com/doc/features/keys
Also here is a gamedev saying that they’ll sell their game for a cheaper price on EGS: https://twitter.com/HeardOfTheStory/status/1700066610302603405
https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758
https://store.steampowered.com/app/1881940/Heard_of_the_Story/
If what you saying was actually the case I am 120% sure Tim Sweeney would be all over it lol.
Lastly, there was ALREADY a case like that (Valve vs. Wolfire). The courts couldn’t find anything regarding Wolfire’s claims and then dismissed the case.
Ho ok, my bad, I completely misunderstood the issue then. It seems reasonable to impose a price equivalence on steam key
No worries! And indeed!
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
https://partner.steamgames.com/doc/features/keys
Word that stands out is comparable. Which provides a lot of flexibility on discounts outside the steam store. And isthereanydeals data that tracks all the prices over the years shows steam keys going on sale for cheaper than the steam store. Steam also takes 0% of Steam keys.
Recent example is ARC Raiders. https://isthereanydeal.com/game/arc-raiders/info/
Current best price is 15% off for $34.16 versus $39.99 on Steam. And all time low was $31.92.
I do wonder how many people assume Steam store price is the best price, and end up paying more than they’d have to if they checked isthereanydeals. Since I’ve come across some comments that believed Steam did not allow cheaper prices as though it were fact despite reality not being the case.
Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.
that’s a bullshit metric only useful to incite hatred. why the fuck do you want to say that valve is “this many times worse than facebook!”? it is obviously false.
only thing this proves is that they have relatively few employees. which also probably means that most of them do real work instead of being overloaded with managers
The numbers just show that they are 8x as efficient. I only referenced Facebook because they’re the next closest company for comparison.
I never said they were worse than Facebook. That’s your assumption, reading what you want, not what’s actually being said.
Their efficiency is largely due to their flat organizing structure. They have no real hierarchy to speak of.
Which is also one of the reasons so few new things get done, and why they (until now) haven’t been able to count to 3.
To get anything done you either have to be able to do it entirely by yourself which is unlikely, or get enough others organized and on board to make it happen.
What? Valve released CS2 like last year? They do stuff all the time. They have like three games they’re actively maintaining while making HL3 and three new pieces of tech? This is a wild, unfounded take and feels ideologically bound.
That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define “actively maintaining”, because general bug fixes for decade old multi-player games and managing item marketplaces doesn’t require much manpower.
Going further back there’s Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can’t play because it’s VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.
If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it’s VR only and thus inherently niche), 2013, 2012, 2011, 2009.
That’s a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.
You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.
As if normal for companies to say you know what we are getting enough profits lets not monetize things even more.
It feels like just yesterday that VR was the big hype tech.
VR is so fucking cool tho
To be 100% honest, I like Bitcoin and LLMs too. Could use some pigouvian taxes though.
BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.
I’m sure you and your partner can think of a more fun form of exercise. 😉
They need their products to be as clean as possible to hook people into microtransactions and their proprietary platform. Valve is a for profit company and the ceo owns a fleet of mega yachts
The VR headset is going to be standalone??
That’s pretty nuts right?
even more nuts is that it will support pc games via FEX, an emulation layer that runs x86 windows games on ARM in Linux
In addition to streaming from your battlestation
Any ideas on Linux support?
They talked about streaming VR games from the SteamOS based steam machine to it.
So with that I’d assume we’re finally getting some much needed progress to SteamVR on linux.
The headset itself is running linux and it is meant to be used with the steam machine, which also runs on linux.
pretty sure it’s SteamOS, an Arch Linux derivative, on a fairly popular Snapdragon platform. probably not too difficult to hack on it.
It says that it can run Windows applications so it might be the first VR headset that you can actually develop a game on.
My understanding from the video is that the headset will run SteamOS itself.
Its a standalone headset that runs steamos.
Fuck you Microsoft!
Less concurrent is never a good thing. Steam already got too much power. https://www.xda-developers.com/valve-steam-monopoly-real-gamers-chose/
Luckily unlike monopolies in other sectors, Steam doesn’t involve itself in evil oractices that more or less stops others from competing.
Someone just needs to make a better store, but they can’t because no company big enough to compete is willing to be as user friendly.
Epic, probably the second biggest store people thing about, can’t even make a good platform. They try underhanded practices like bribing developers and customers… maybe they should make their store work properly first.
Also, public companies can’t make good products because they don’t have long term vision. They don’t have long term vision because they need to have good short term profits and profit margins. Look at Xbox eating itself just because they need to have a 30% profit margin right now!
this only applies to capitalists
That’s good because it is.
I used to work with a guy who worked at Valve prototyping stuff like the steam controller. He was a boomer so he complained about how people were always playing games in the break room and what not. Said he hated that job, his reasons might as well have been a wishlist for my future career. If he wasn’t so damn helpful I would probably hate him to this day.
They missed the chance to call the machine the Steam Engine
I thought the GabeCube was even better.
Aaaaalmost shot coffee out my nose. Almost.
That would be impossible to search online
Fuck, they did! 😫
Not gonna lie the controller looks ass but maybe it feels fantastic so I‘ll wait with my final judgement. I‘m interested to see how they will try to push VR since most users are still incredibly uninterested in it.
I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.
For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’
I’m going to hold out until I can pick up one of these at the pawn shop for a bill.
I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:
- the Index ecosystem is more accessible than expected. 2) the games I was looking forward to all played like ass and made VR seem like a stupid gimmick. 3) In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.
VR-only games
For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed
‘VR is a great way to experience shitty games
Have you tried Half-life: Alyx?
I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.
If you hate it, move on.
Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.
I’ll hold off on VR until there is a decent open source unit that isnt $800.
I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.
Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.
Dad was pissed that he’d blown $20 on it.
Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.
I’d of been angry too.
I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.
I remember seeing the Virtuality kits on TV in the 90s.
Clearly absolutely unplayable nonsense, and yet I still wanted to play on one.
It took so long for hardware to catch up.
I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.
I also recieved a quest 2 recently, any good guides on getting it set up with third party apps that you found?
I haven’t tried it myself yet, but I hear the SideQuest app store is the place to go.
I mean, you can certainly pick up a used Quest 2 if you wanted to try it out. There’s a handful of exclusive stuff in the Quest store you’d be able to use, but not much of value. Resident Evil 4 VR is about it for the Q2. I think there was a Batman game for the Q3. You’d have access to anything the Steam Frame has access to if you’re streaming from a PC.
I think the PSVR2 works as well, but it’s wired only.
Half Life Alyx is certainly worth a blast through.
Stories like Ftumch’s reply, and the fact that it’s owned by Meta 🤮 have deterred me from wanting to try that one.
Looks can be deceiving. Coming from someone who uses the steamdeck, that layout looks exactly how I hoped and imagined it would be. The steamdeck is incredibly comfortable to hold and this looks like it would be the same!
It definitely reminds me of that Steam controller someone on Youtube built by sawing a Steamdeck in two and gluing the ends together so to speak. They said it‘s their dream controller so I‘m sure this controller already has some fans. I just can‘t tell by looking at it.
The first controller looked the same, but was very good to use once you got used to it. The build quality, though, was…fucking terrible.
I had to fix my controllers so many times that in the end I was swapping them out almost weekly. Still, felt great in the hand.
It might be you just got unlucky. Mine is still going strong all this years, and I use it often.
It’s basically steam deck minus the screen. If you are used to the steam deck it’ll be fine.
As a Mac user with an Xbox, this thing looks like a breath of fresh air! My Xbox (Series X) is still running well, so I continue to use it, but I kinda want this Steam cube thing, if the price is right. I don’t want to buy any more products from Microsoft, and while I tolerate Xbox, I do not like Windows. (I tolerate it at work because I have to, but I’d prefer not to have to mess with it.) I could hang with Linux if I wanted to go down that road, but it looks like this will be a suitable alternative for gaming… if the price is right.
Steve from Gamers Nexus has a solid video where he met with people about Valve and goes into a lot of details on the announced hardware. He reported that they told him that the Steam Machine is not aiming for a console price. This made sense to him as he pointed out it’s basically an ITX computer and you can do computer things with it. Anyway I don’t know what it will cost but I’m guessing north of $500 easily.
I’m in a similar boat. I have both PS5 and series X. Consoles are getting enshittified at an increasing pace. I welcome valve improving Linux compatibility as they invest more in their devices. I don’t think I’ll be getting Sony or Microsoft’s next consoles.
I’ve been an Xbox user for the longest time and have been dreading them losing the latest console war. I’ve never been a huge Nintendo fan, and fuck Sony. This sounds like it’ll be my next big gaming platform.
There isn’t really any point in comparing this to a games console. There would be no real point valve developing a console because pretty much all of the games on their platform expect to run on a PC so they’d end up having to emulate keyboard inputs as a lot of their library won’t really work with a controller in any logical sense, so they might as well just make a PC.
Have you, uh, seen steam input and the new controller with the touch pads? It sounds like you haven’t…
Valve really listened to Saejima’s advice:

Steam Synapse when?
I don’t like the look of this controller… I’m still gonna get one. Everything else I love.
Especially that SteamOS is apparently going to become available on ARM devices.
Arch linux ARM (the base of such steam os) has existed for a while now. Not to diminish Valve efforts, just putting in some context.
Fex works for most games now! This is amazing.
And now there are arm systems that are powerful enough to compete with consoles easily (consoles probably already using ARM?)
I’m running it on my raspi but it seems like the repos have been frozen for a while now?
Same, but at least it feels like the focus was on usability rather than looks. Keep it humble, Steam!
I do appreciate that the grips are flared out at least a little on this controller. The 90° ones on the Steam Deck can be quite uncomfortable, especially given that it’s a pretty heavy and cumbersome device.
My biggest skepticism is the dpad though. It looks nearly identical to the Steam Deck’s, which is easily one of the worst dpads I’ve ever used. Hopefully the underlying mechanisms and feel of it has been improved.
I feel like if I use this controller those trackpads will go crazy because of my fat hands.
The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.
That’s so fucking cool
On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.
You should be able to disable them on a game by game basis if needed. Annoying thiugh
That brings up my following question.
If the thumb sticks are capacitive and they wear smooth over time how do you replace them? Are the capacitive sensors under stick caps? Do you just have to replace the rim only?
Does your capacitive phone screen wear smooth over time?
(The point being hopefully they’ll be made of something that doesn’t wear down from human fingies)
The case around it does. That’s what I want to replace.
I’ve not had any wear like that on my deck, but I’m not crazy hard on controllers. At worse the whole stick can be pretty easily replaced. The repairability on Valve hardware gets a high priority.
“The hands you have used to game are too fat. To obtain a special gaming wand, please mash the controller with your palm now”
Steam did an amazing job on the controller management, you can already remap everything. Disabling track pads should be easy
Almost everything. I’ve got this weird issue where my controller gets misrecognised as the wrong type, and there’s simply no way for me to force steam to recategorise it.
I’m just glad they have dual thumbsticks now. I bought their last model on sale but quickly shelved it. Couldn’t get used to the touchpads and didn’t want to spend the next 2 months sucking at every game I played.
Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?
In their announcement video, they specifically called out that you can install whatever software you want and showed somebody working on CAD. So, yeah, definitely.
I think they mean SteamOS on other hardware, like a custom built PC.
I mean the recovery images for the deck have been available and I’m pretty sure you can just install that on any x86 system.
I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.
That’s a big challenge, but a worthwhile one. The reason that Microsoft exploded in the DOS era was because it ran on everything that was “IBM compatible” aka x86. Meanwhile Apple was over there with a competitive product, but you could only run the software on their OS that ran in their hardware. People were able to get cheap third party x86 compatible computers and run MS-DOS (and later Windows), and they were not locked into a specific vendor doing top to bottom hardware/software support.
If they do this right, they’ll be the go to option for a lot of people who generally use their PC primarily for gaming.
You’d have to assume so!
do people have issues running steamOs on different hardware? genunly wondering
Yeah, it’s not released or supported outside of the Steam Deck or handheld partners. So you’re probably not going to get Nvidia drivers or anything else that’s not built in to the kernel.
You don’t need it though, you can just run Steam in big picture mode on whatever distro you want.
No, it’s supported on two specific pieces of custom hardware, the Steam Deck and Steam Machine. They’ll get there with general support, but SteamOS isn’t there yet.
Well, there’s official support for some third party handhelds if I remember correctly? Asus and the like? And they just announced that the steam frame (vr headset) will also run steamos, and that’s on a snapdragon ARM SoC. Pretty exciting stuff ahead
I hope this somehow manages to convince fortnite / ea to support it or support linux. I want to get rid of my xbox so bad.
also i am excited for the headset, i am wondering how open source it is going to be and depending on that i definilty get one (Since it runs steam os, linux is possible atleast definitly)
It will be able to run android apps, any steam games, and because it’s going to run Steam OS, you can run lutris or heroic launcher as well. So emulation and a whole variety of older games.
Also because it’s a stand alone, but can pair to a pc, you will be able to work straight on it with KDE desktop and whatever applications you want to run.
Steam Machine is interesting. It feels like a solid time for someone to disrupt TV based gaming.
I’d jump on a steam deck with updated hardware, too bad it looks like it will be staying the same
Edit:
Yeeaaaahhhh it’s going to be a while, they want a great performance jump without sacrificing battery life
I think they’ve been waiting for what I’ve been predicting for a while. They’re going to make the next steam deck ARM based so they can make it potentially smaller or at least better battery life. Since the new frame is ARM, I think it’s everything but confirmed now. Since they said they want the new steam deck to be a significant step up they’re probably now waiting for certain components to go down in price so it can be more powerful than the OG but not be too expensive.
Big same. I can only assume one is in the works and likely the most anticipated piece of steam hardware. If we’re lucky they’ll be saving the news for the near future after these products gets their hype cycle. Marketers love to tease ya.
Why does the controller look very uncomfortable to use? I hope it’s not.
Because it’s so bottom-heavy. But if you look where your hands will be it’s essentially a Dualshock with touchpads stuck to the bottom.
I guess it depends on how long your thumb is





















