Stanley Parable, the entire game is about making fun of the player.
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
And you finally get to jump
There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.
Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.
I‘ve never played that game and that is way too tacky.
In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.
Is it save scum or saves cum?
Nothing precludes you from doing both tbh
Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.

In Postal 2 there’s a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
“Look at you: Sailing through the air majestically. Like an eagle. Piloting a blimp.”
In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
Holy fucking shit, I totally forgot about this!
I award you, stranger! 🏅
Which was a parody of this!
Zug zug
Dabu!
I think all Blizzard games have that. IIRC WoW does too.
Sure does.
The “Plenty of Fish in the Sea” achievement.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.”
That’s pretty hilarious.



The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn’t even have the courtesy to tell you.
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

I enjoyed Wolfenstein 3D’s quitting messages, “Chickening out already?” or “Press N for more carnage. Press Y to be a weenie.” and the like.
Risk of Rain 2’s death messages crack me up.
That was definitely not your fault
That was absolutely your fault
Come back soon!
ur dead lol get rekt
And so on
I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?
Don’t remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).
Yesss that was so good lol.
It’s possible I’m thinking of another game entirely on the other thing. Haha
Also a certain obsession with containers, if I recall correctly.
And at some point Kim mentions the detective’s surprising endurance (especially given his physical and mental state) which allows him to keep running tirelessly all over the place.
Spoilers about the later.
Turns out Harry was a gim teacher before being a cop, and still has some good health from that time, despite everything that he did to himself after.
That was during the dream sequence at the end, no? You can even correct the character saying that they’re not lists, but trees or something like that.
This isn’t quite in line with your question but it’s adjacently meta:
the first time you fall to your death in Bastion the (amazing) narrator says “…and then he fell to his death. … Ahh, I’m just foolin’.” and then you respawn on the platform because videogame.In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.











