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Joined 3 年前
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Cake day: 2023年6月12日

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  • emb@lemmy.worldtoGames@lemmy.worldneed games recommendation
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    3 个月前

    Not sure if you’re already familiar with other games in the genre, but look into anything among the modern 'Roguelike’s. While there are skill elements, they’re sure to mix in enough luck-based mechanics that you usually feel like you could have won with better luck.

    Besides Balatro, the other mega-popular recent games along this line are Slay the Spire and Vampire Survirors. If you haven’t already played those, definitely check them out.

    For deeper cuts, I don’t know. I’ll just add this would also be a good thread to crosspost to !videogamesuggestions@lemmy.zip




  • I’ve been playing Kid Icarus (NES) here and there, and really having a good time.

    My past experience with it was with the 3D Classics release on 3DS. I guess I didn’t stick with it very long, but I remember thinking it was excessively difficult at the time.

    This time around I’m just winging it. But this time I had more patience and managed to make it past 1-3. That level does have a lot going on. You’re early in the game, so barely any health. You’re platforming upwards, so the ground that was below you scrolls away for constant death traps. And you’re being pressured to move quickly, by enemies spawning in from below. You also can’t afford pretty much anything from the shops to help you. Makes a satisfying little challenge.

    After that you get to a labyrinth, which is like a teeny tiny Metroidvania. Very different kind of pace and feel that makes for a fun change up. I’m on the second labyrinth now, and I think I’m gonna have to take paper notes next time to navigate.

    The going seems much easier now in world 2’s platforming stages, since I have several powerups. Glad this game has infinite continues and gives passwords though.

    Anyway, I want to be playing more of the new DK… but right now KI’s been kinda hitting the spot.


  • Right? I never tried it online for years either, though my friends and I did a lot of local co-op. Even though online is in the name, I actually think the offline is what really makes the game.

    Anyway, there was just something beautiful to me about that drop chart. You could hunt specific things with specific characters, and the rates made most of it feel rare but findable.

    I don’t know how they struck that sweetspot so perfectly. Had all the hook of an mmo while still being grounded and approachable.









  • I’ve subscribed to a few, though I often find myself getting lazy about listening to them. So take my suggestions with a grain of salt.

    Some I used to listen to, some I’ve wanted to listen to, some of these coworkers recommended in recent weeks that I have little to no idea about. Hopefully this helps you find something you like!

    • Base.cs
    • Book Bytes
    • Coding Blocks
    • Command Line Heroes
    • CoRecursive
    • HanselMinutes
    • LambdaCast
    • No Silver Bullet
    • Signals and Threads
    • Toolsday