Am I the only one who restarts the game after I get to that point? You know, because the point of the story is the challenge? Why would I stay in a stagnant endgame plateau forever when the climb is the fun part?
Because someone else got a higher score than you last week and even if you crawl inside their walls to learn their daily habits and replace their anxiety medication with caffeine pills again, they’ll still have the higher score. So you have to get an even higher one.
The one time I ever managed to finish a game of Sins of a Solar Empire (ADHD and epic-length 4X campaigns don’t mix well), I stopped when the last opponent was down to their homeworld and, using the material output of the entire rest of the galaxy, built up my fleet until hitting the unit hard cap before making the final push.
I can only imagine the enemy’s reaction to nearly a thousand spaceships making a synchronized jump into their system when most space battles comprise barely a hundredth of that number.
Am I the only one who restarts the game after I get to that point? You know, because the point of the story is the challenge? Why would I stay in a stagnant endgame plateau forever when the climb is the fun part?
Personally I like running around in the postgame. Just, existing in a good world is nice, and reason enough.
But that’s just me.
– Frost
Because someone else got a higher score than you last week and even if you crawl inside their walls to learn their daily habits and replace their anxiety medication with caffeine pills again, they’ll still have the higher score. So you have to get an even higher one.
It can be cathartic to run a victory lap.
The one time I ever managed to finish a game of Sins of a Solar Empire (ADHD and epic-length 4X campaigns don’t mix well), I stopped when the last opponent was down to their homeworld and, using the material output of the entire rest of the galaxy, built up my fleet until hitting the unit hard cap before making the final push.
I can only imagine the enemy’s reaction to nearly a thousand spaceships making a synchronized jump into their system when most space battles comprise barely a hundredth of that number.