I’ve thought about the isekai genre (ending up in another world) a lot lately and how a big part is usually the characters trying to find a way home. I wondered what percentage of people would actually want that nowadays. I suspect it’s considerably lower than it used to be.
“As for you, young lady, you want to go home, right?”
“No, not anymore. I want to stay here and become the new wicked witch.”
“Nonsense! Now click your big honking boots together three times and wish to go home to Kansas to live in poverty with your dirt-farming, teetotaling aunt and uncle!”
There’s a big trend in recent isekai to just outright kill the character at the beginning. So, you’re either reincarnated into another world or your soul is snatched upon death and body recreated in the other world as an explanation for why the character isn’t spending their whole time just trying to get back, but I do think that would be an interesting angle to explore.
Yeah it would be cool to be really overt about it, have the character be perfectly able to go home but they’re just like “nah, fuck that place” lol. I’m sure it exists somewhere but I don’t think I’ve seen it before.
Old isekai had the MC want to go home. Modern isekai has the MC wanting to start over and stay in their new world. You can chart the change based on how dissolutioned young adults are about the Japanese Dream of stable employment and raising a family.
The fantastic book series Magic Kingdom For Sale is basically about this. I started reading what I assumed would be a lighthearted comedy and it literally opens with our main character lost in alcoholic depression because of an awful tragedy. The fantasy land he’s sent to is hostile, but it provides him enough hope to fight for a better world there.
Well, it’s pretty clear in 2026 normie world too (who the bad guys are). People just aren’t heroes in real life, and it’s too hard to kill the top villains.
I’m aware of a few early isekai works from like the 80’s to 90’s (Dunbine, Elf Hunter, and quite a few western Choose Your Own Adventure books and pulp novels fall into this category). It seems to be that as a trend, the premise is that the main character wants to get back to the “real” world and that usually drives the main plot.
Then theres a big trend of Isekai light novels (and related anime etc) in the later 2000’s to today. These almost exclusively seem to feature characters who just want to live a life in their new fantasy world. Literal escapism, even. Konosuba is notable for being very popular, maybe being around the start of this trend, and the main character is given a task to complete and be returned to the real world, but he just ignores it.
I guess we can speculate on whether this means people got more miserable in the intervening time.
Campfire Cooking is my favorite one of the newer crop of these.
His super power is basically Amazon Grocery. He immediately hides that fact from everyone, tells the people that summoned him he’s useless, and leaves the country to live “off grid”.
And all that before he even knows how that world works. I’m not even sure he knew he could do other kinds of magic at that point. Natural instinct to GTFO society / authority was something I could identify with
Sword Art Online’s original premise sounded kinda fun to me tbh. Though I have a feeling the whole “society makes sure that the players get life support in the hospital while they are stuck” wouldn’t work as nicely in RL as it did in the anime. But “can’t log out of video game because it’ll kill me if I really try” would be kinda nice for a while.
Yeah, I think it was episode 2 that mentioned some people just disappearing to never return and others disappearing temporarily while they were being moved to hospitals and the Nerve Gear having capacitors or something designed to allow it to be unplugged for a few hours before it does the death shock to allow for that.
It seemed like it wasn’t a recurring thing, so most of the players in the game at the end of ep 2 must have been moved to hospitals (or had other life support options).
Recently, I recall the comics DIE, although I didn’t finish it yet. And also the TV show The Magicians. In both cases one of the crew stays to be a king while everybody else goes home. And time runs at different rates on either sides. And then they meet again. Hijinks ensue.
I’m not sure what you mean, I don’t think I’ve seen a single isekai protag try to go back to Earth unless you count the “trapped in VR” ones.
I’m always a little disappointed by how quickly the regular world becomes irrelevant in the story. The intrigue is from how a person from a modern nonmagical culture interacts with a medieval magical culture.
But from the isekais I’ve seen, I’d say you could replace half of them with a person with amnesia and nothing would change.
I don’t think I’ve seen a single isekai protag try to go back to Earth unless you count the “trapped in VR” ones.
It used to be the standard:
Digimon Adventure (the first series)/Digimon frontier (fourth series)
Inu Yasha
Monster Rancher
The only recent example I can think of is Zenshu from last year.
The intrigue is from how a person from a modern nonmagical culture interacts with a medieval magical culture.
Welcome to Japan Ms. Elf might be up your alley: a guy finds out his lucid dreams have actually been him getting isekei’d every night for most of his life when he accidentally brings a friend/love interest back with him. She’s fascinated by modern Japan so they start going back and forth between the real world and magical world together.
I don’t think I’ve seen a single isekai protag try to go back to Earth
Wizard of Oz, for one. I’m using a Japanese term because English doesn’t have a succinct one for that particular genre, but it apples to media anywhere.
I’ve thought about the isekai genre (ending up in another world) a lot lately and how a big part is usually the characters trying to find a way home. I wondered what percentage of people would actually want that nowadays. I suspect it’s considerably lower than it used to be.
“As for you, young lady, you want to go home, right?”
“No, not anymore. I want to stay here and become the new wicked witch.”
“Nonsense! Now click your big honking boots together three times and wish to go home to Kansas to live in poverty with your dirt-farming, teetotaling aunt and uncle!”
There’s a big trend in recent isekai to just outright kill the character at the beginning. So, you’re either reincarnated into another world or your soul is snatched upon death and body recreated in the other world as an explanation for why the character isn’t spending their whole time just trying to get back, but I do think that would be an interesting angle to explore.
Yeah it would be cool to be really overt about it, have the character be perfectly able to go home but they’re just like “nah, fuck that place” lol. I’m sure it exists somewhere but I don’t think I’ve seen it before.
Old isekai had the MC want to go home. Modern isekai has the MC wanting to start over and stay in their new world. You can chart the change based on how dissolutioned young adults are about the Japanese Dream of stable employment and raising a family.
The fantastic book series Magic Kingdom For Sale is basically about this. I started reading what I assumed would be a lighthearted comedy and it literally opens with our main character lost in alcoholic depression because of an awful tragedy. The fantasy land he’s sent to is hostile, but it provides him enough hope to fight for a better world there.
It’s bad when the idea of dealing with a fantasy Dark Lord is more appealing than real life. At least it’s clear who the good and bad guys are.
Well, it’s pretty clear in 2026 normie world too (who the bad guys are). People just aren’t heroes in real life, and it’s too hard to kill the top villains.
Always nice when the bad guy doesn’t know exactly where you are.
Oh wow, core memory unlocked. Haven’t thought of those books in decades.
I’m aware of a few early isekai works from like the 80’s to 90’s (Dunbine, Elf Hunter, and quite a few western Choose Your Own Adventure books and pulp novels fall into this category). It seems to be that as a trend, the premise is that the main character wants to get back to the “real” world and that usually drives the main plot.
Then theres a big trend of Isekai light novels (and related anime etc) in the later 2000’s to today. These almost exclusively seem to feature characters who just want to live a life in their new fantasy world. Literal escapism, even. Konosuba is notable for being very popular, maybe being around the start of this trend, and the main character is given a task to complete and be returned to the real world, but he just ignores it.
I guess we can speculate on whether this means people got more miserable in the intervening time.
Funny enough the webnovels tend to mention why protagonist doesn’t think of the real world, but their anime doesn’t go over it much.
If I could bring my cat and like 3 other people, I would 100% be like “good luck, losers!” and would never be heard from again lol.
Campfire Cooking is my favorite one of the newer crop of these.
His super power is basically Amazon Grocery. He immediately hides that fact from everyone, tells the people that summoned him he’s useless, and leaves the country to live “off grid”.
And all that before he even knows how that world works. I’m not even sure he knew he could do other kinds of magic at that point. Natural instinct to GTFO society / authority was something I could identify with
An isekai where the MC is Snuffkin.
Sword Art Online’s original premise sounded kinda fun to me tbh. Though I have a feeling the whole “society makes sure that the players get life support in the hospital while they are stuck” wouldn’t work as nicely in RL as it did in the anime. But “can’t log out of video game because it’ll kill me if I really try” would be kinda nice for a while.
People were dying because eventually power outages, and people pulling the plug. It was a major plot point.
But uh there’s a reason he goes right back in LMAO
Yeah, I think it was episode 2 that mentioned some people just disappearing to never return and others disappearing temporarily while they were being moved to hospitals and the Nerve Gear having capacitors or something designed to allow it to be unplugged for a few hours before it does the death shock to allow for that.
It seemed like it wasn’t a recurring thing, so most of the players in the game at the end of ep 2 must have been moved to hospitals (or had other life support options).
That’s why I like villianess stories in otome isekai, it makes sense why they want to go back
This trope has been explored, sure enough.
Recently, I recall the comics DIE, although I didn’t finish it yet. And also the TV show The Magicians. In both cases one of the crew stays to be a king while everybody else goes home. And time runs at different rates on either sides. And then they meet again. Hijinks ensue.
I’m not sure what you mean, I don’t think I’ve seen a single isekai protag try to go back to Earth unless you count the “trapped in VR” ones.
I’m always a little disappointed by how quickly the regular world becomes irrelevant in the story. The intrigue is from how a person from a modern nonmagical culture interacts with a medieval magical culture.
But from the isekais I’ve seen, I’d say you could replace half of them with a person with amnesia and nothing would change.
It used to be the standard:
The only recent example I can think of is Zenshu from last year.
Welcome to Japan Ms. Elf might be up your alley: a guy finds out his lucid dreams have actually been him getting isekei’d every night for most of his life when he accidentally brings a friend/love interest back with him. She’s fascinated by modern Japan so they start going back and forth between the real world and magical world together.
Thanks for the recommendation, I’ll check it out!
Wizard of Oz, for one. I’m using a Japanese term because English doesn’t have a succinct one for that particular genre, but it apples to media anywhere.
Well they still need the OP’ness