He’s been talking about it on Mastodon for quite a while now. It’s a shame.
/edit: It wasn’t the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.
It’s a shame, but also, there’s billions of games and RPGs out already. The game industry is so oversaturated, it’s not even funny.
I will take this opportunity to recommend Crosscode, one of the best action RPGs of all time according to 90% of people who play it.
But yeah even amazing games like that fly under people’s radar in the huge deluge of games. I wish it were easier for good games to find their audience
And the discoverability pipe is breaking.
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No one reads oldschool curators like RockPaperShotgun anymore. They’re barely afloat.
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Generic algorithmic social media like YouTube tends to snowball a few games.
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Forums are dead. Reddit is dystopian.
That leaves Steam’s algorithm, and a sea of sparsely seen solo reviewers. But there are billions of people oblivious to passion projects they’d love, and playing AAAs or gacha phone apps instead.
I still enjoy Yahtzee on Second Wind since the whole Escapist debacle. They seem to be trying to stoplight more indie games which I really appreciate.
I know you meant “spotlight” but that typo made me chuckle
John Walker (founder of RPS, back when it wasn’t a window to Eurogamer style content) is currently doing Buried Treasure, a small review blog for things that aren’t being appreciated by the masses. Well worth checking out!
For finding new games Steam peek is pretty good. And playtester io isn’t bad either.
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And there are so many games that never got finished or polished properly.
Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical
That’s not Stardew Valley
That’s further proving @p03locke@lemmy.dbzer0.com’s point.
The 8/16but style is overused I feel. Don’t get me wrong I liked the look of it, but every indie game out there uses it.
The SVG style is still relatively new and it’s much easier to animate.
If you’re going to stick with pixel art aesthetic then you want to do something to differentiate your game from all of the others, such as having more animation frames and going for the Prince of Persia look.
Because its easy…
and it does a lot of damage…
Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever. edit: I didn’t want it to sound mean towards Barone, it’s great what his family did for him, but this game was made possible with a very strong support net – a luxury not many have.
No idea why you’re being downvoted, the guy who created Stardew literally had his wife take care of his whole life for him while he was working on it.
“It’s either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources”
From the article.
I also thought it was Stardiew but after 3 seconds looking it’s evident it’s not.
the interview that was mentioned:
I like Ron Gilbert.
I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more established companies.









