• M0oP0o@mander.xyz
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    9 months ago

    I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.

    Just look at this shit in the demo:

    • kamen@lemmy.world
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      9 months ago

      This works for a tech demo if you want to show off a new rendering engine or a new GPU. But yeah, if you base the whole game around that, it’s like those movies with more CGI than plot.

      • M0oP0o@mander.xyz
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        9 months ago

        And if there is dirt, its glossy and reflective. I swear they are trying to give uncanny valley vibes on everything now.

    • Bababasti@feddit.org
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      9 months ago

      I mean, effects like these have their time and place as well. Looking for a sci-fi setting in a distant future where these robots coming fresh out the factory like that? Cool. But I get your sentiment, if everything just looks like this because it just can and no conceptual thought goes into it, it’s crap.

      • M0oP0o@mander.xyz
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        9 months ago

        Oh yeah, for sure there is a place for it. But a big part of the whole selling point for raytracing is it will just do its thing and look good. However it looks like this.

    • MIDItheKID@lemmy.world
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      9 months ago

      Hah. Remember in the Xbox 360 era when everything looked like it was wrapped in saran wrap? I hated that so much. It’s like - some if not most objects are not that reflective. Yes light bounces off of things, but it’s such an “all or none” solution. Things in real life are so much more diffused.

      • M0oP0o@mander.xyz
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        9 months ago

        Its odd that things become shiny and greasy everytime the industry pushes graphics. I want to play a game that is by it’s very nature not the real world. If you want to do a photo realistic game then bring back FMV.