Well fediverse and ActivityPub protocol do basically already that in a sense. We just need more users to migrate from the old Internet to these services build on top of the tech which cannot be controlled by the mega corporations. Old Internet is basically three companies in a trench coat.
- 0 Posts
- 7 Comments
Hotzilla@sopuli.xyzto
Dull Men's Club@lemmy.world•I drilled a hole through an old bank vault.
22·2 months agoI have been doing electrical work on converting two different banks to two different restaurants.
Oh boy, getting a new cable inside the vault, quite a job.
On other there was door drawn in the plans from kitchen to office. The workers started doing carving the wall in nice door shape. After 20cm (8 inches), they took longest drill they had onsite, and tested how far they needed to still go. It didn’t come through the other side. After 20 years today, there is door shape 20cm incline in the kitchen.
Yeah, there are reasons why robot arms in factories are in cages, because they will pretty much just kill you if you get in the way of the arms.
It isn’t AI, main way to know is the one guys green gloves stay on even when they are out of sight long periods of time. None of the current models can handle that.
These robots just have quite powerful motors that control arms/legs, so when it goes wrong, it can easily destroy itself with spectacular fashion.
Hotzilla@sopuli.xyzto
No Stupid Questions@lemmy.world•What does DLSS do, and what's up with DLSS 5?
8·3 months agoDLSS is machine learning model trained by Nvidia to invent information to rendered game frames. In general there are two ways:
- You have two frames of game, model makes up third frame between those two frames, to make game run smoother. This has down side that input lag (you press button and it happens on screen) gets longer. But it increases your FPS (frames per second), which looks smoother.
- model makes up extra detail to the game frame. Previous versions have mainly being AI upscaling. Game renders in smaller resolution (less pixels), and then it is made larger, and model smooths and makes up details that originally wasn’t there.
Both of these have same downside, they can cause inconsistency between frames, and have flickering etc.
This is what DLSS 5 now takes to much more heavier “AI filter” level, because it is not anymore upscaling, but it now can add much more detail that originally wasn’t there. But because the model doesn’t have memory, it must always cause issue that the output will always be bit different. Curious to see how they have overcome that, or is it really so that with DLSS5 with every cutscene, the main character looks different.
Hotzilla@sopuli.xyzto
Buy European@feddit.uk•Anyone can recommend some good European Indie Devs / Games?English
1·4 months agoValheim, with couple of friends it is one of the best games in decade. Done by swedish team iron gate and published by coffee stain which is also swedish.


There was picture few days ago were someone was searching chair handles and it generated images of severed hands on top of the chairs