I get what you’re trying to say but that’s not what monopolistic means.
and comparing a new entrant to an established near-monopoly is ridiculous. does steam do this? no, why would it, most games are pretty much already exclusive to steam anyway. that’s not an apt comparison.
If they killed competition they did a terrible job as there is more now then ever.
Microsoft popularised micro transactions, however they were never used, but DLC which they also popularised along with Sega and Sony adopted that name. Microtranactions were renting software where every time you opened the software or used a specific feature you would be charged a part of a cent, i.e. microtransactions
Loot boxes came from MMOs. The gambling thing Valve has certainly been a leader in.
Sell now fix later, EA and Ubisoft.
Anything with DRM can stop older titles, Steam included. However this is normally after decades of use. This is why many people buy Single player games on GOG.
but the first shot at them on the Western side of things was Valve’s Team Fortress 2. In June 2011, Valve transitioned the game to a free-to-play business model after the launch of the Mann-conomy update in 2010, which introduced crates and item trading. MMOs that fell on hard times, like Star Trek Online and Lords of the Rings Online, switched to the model when they went free-to-play as well.
IGN still has one, humble bundle. I’m familiar with the other digital stores like fileplanet, stardock etc, they all sold limited items, as did Steam at the time. There is more then 4… You might want to count again.
Note how it says on the western side…loot boxes were already in MMOs starting with Maple Story, this is how they payed for the free to play… Which also came from MMOs. You didn’t have to use loot boxes in TF2, you could just buy the item which funded the game and the community members who made those items. It allowed modders to move from a passion project to having a career.
Sell now fix later… No that’s not what early access is. That system which was already in use by other platforms again… Sigh… Was a way for players to invest in games. It allowed many huge games to fund their development like Rimworld, Factorio, Minecraft, Baulders Gate 3 etc.
I’m getting the idea you are some young kid who doesn’t actually know the industry at all let alone about Valve.
I have no issue with paid mods, and paid beta access was part of the deal as other options at the time would let you invest but you got nothing from it, this way you get something and can shape it’s progress. Everyone wins.
G*mers when you don’t use their monopolistic service: 😡
I’ve never had issues with getting refunds through steam. I’ve never successfully gotten a refund through epic.
you can enjoy your free games if you want, but it isn’t a better service and pretending otherwise is delusional.
Referring to Epic I presume?
No. Obviously. I know G*mers aren’t smart but I’m clearly talking about Steam.
ah yes the famous monopoly, the epic game store
The comment says monopolistic. Epic games does exclusives on PC. Does steam do this? Which one is monopolistic?
I get what you’re trying to say but that’s not what monopolistic means.
and comparing a new entrant to an established near-monopoly is ridiculous. does steam do this? no, why would it, most games are pretty much already exclusive to steam anyway. that’s not an apt comparison.
Which one is bringing exclusives to PC and working against Linux gaming?
Which one killed competition with anti consumer practices in the 2000’s?
Which one popularised micro transactions?
Which one popularised loot boxes and gambling?
Which one popularised the current “Sell now, fix later” model
Which one bricks older titles because of it’s DRM requirements
(The answer is Steam btw, I know I’ll need to spell it out for G*mers)
If they killed competition they did a terrible job as there is more now then ever.
Microsoft popularised micro transactions, however they were never used, but DLC which they also popularised along with Sega and Sony adopted that name. Microtranactions were renting software where every time you opened the software or used a specific feature you would be charged a part of a cent, i.e. microtransactions
Loot boxes came from MMOs. The gambling thing Valve has certainly been a leader in.
Sell now fix later, EA and Ubisoft.
Anything with DRM can stop older titles, Steam included. However this is normally after decades of use. This is why many people buy Single player games on GOG.
There were so many more platforms, now lost to time from G*mer who never knew any different and think 4 is a lot. IGN even had one.
https://www.vg247.com/the-harsh-history-of-gaming-microtransactions-from-horse-armor-to-loot-boxes
Steam early access, and greenlight.
IGN still has one, humble bundle. I’m familiar with the other digital stores like fileplanet, stardock etc, they all sold limited items, as did Steam at the time. There is more then 4… You might want to count again.
Note how it says on the western side…loot boxes were already in MMOs starting with Maple Story, this is how they payed for the free to play… Which also came from MMOs. You didn’t have to use loot boxes in TF2, you could just buy the item which funded the game and the community members who made those items. It allowed modders to move from a passion project to having a career.
Sell now fix later… No that’s not what early access is. That system which was already in use by other platforms again… Sigh… Was a way for players to invest in games. It allowed many huge games to fund their development like Rimworld, Factorio, Minecraft, Baulders Gate 3 etc.
I’m getting the idea you are some young kid who doesn’t actually know the industry at all let alone about Valve.
You are trying so hard to twist words to avoid saying “Paid mods” and “Paid beta access”
I have no issue with paid mods, and paid beta access was part of the deal as other options at the time would let you invest but you got nothing from it, this way you get something and can shape it’s progress. Everyone wins.
Aww, Dude. You got Steam Copium hocked into your veins.