Post:

If you’re still shipping load‑bearing code in C, C++, Python, or vanilla JavaScript in 2025, you’re gambling with house money and calling it “experience.”

As systems scale, untyped or foot‑gun‑heavy languages don’t just get harder to work with—they hit a complexity cliff. Every new feature is another chance for a runtime type error or a memory bug to land in prod. Now layer LLM‑generated glue code on top of that. More code, more surface area, less anyone truly understands. In that world, “we’ll catch it in tests” is wishful thinking, not a strategy.

We don’t live in 1998 anymore. We have languages that:

  • Make whole classes of bugs unrepresentable (Rust, TypeScript)
  • Give you memory safety and concurrency sanity by default (Rust, Go)
  • Provide static structure that both humans and LLMs can lean on as guardrails, not red tape

At this point, choosing C/C++ for safety‑critical paths, or dynamic languages for the core of a large system, isn’t just “old school.” It’s negligence with better marketing.

Use Rust, Go, or TypeScript for anything that actually matters. Use Python/JS at the edges, for scripts and prototypes.

For production, load‑bearing paths in 2025 and beyond, anything else is you saying, out loud:

“I’m okay with avoidable runtime failures and undefined behavior in my critical systems.”

Are you?

Comment:

Nonsense. If your code has reached the point of unmaintainable complexity, then blame the author, not the language.

      • Flipper@feddit.org
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        23 days ago

        It’s not widely used. Some car manufacturers(Toyota if I remember correctly) have started testing it. Some parts are really nice.

        There is exactly one hal for i2c, spi and Io pins. As long as both your chip and peripheral driver implement against it, it just works. There are more unified abstractions in the work for things like DMA, but they are not officially stable yet.

        Cooperative Multi threading can easily be integrated thanks to Async rust and executors like embassy.

        All the crates that are no_std compatible can be included.

        It’s not perfect, but it’s getting there.

      • Ephera@lemmy.ml
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        23 days ago

        In my corner of the embedded world, it feels like everyone is practically jumping to integrate Rust. In the sense that vendors which haven’t had to innovate for 10+ years will suddenly publish a Rust API out of the blue. And I’m saying “out of the blue”, but I do also regularly hear from other devs, that they’ve been pestering the vendors to provide a Rust API or even started writing own wrappers for their C APIs.

        And while it’s certainly a factor that Rust is good, in my experience they generally just want to get away from C. Even our management is well aware that C is a liability.

        I guess, I should add that while I say “jumping”, this is the embedded world where everything moves extremely slowly, so we’re talking about a multi-year jump. In our field, you need to get certifications for your toolchain and code quality, for example, so lots of work is necessary to formalize all of that.

      • ozymandias117@lemmy.world
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        23 days ago

        Bindings have been getting added to the Linux kernel so drivers can theoretically be written in Rust

        Android has moved its IPC mechanism, Binder, over to Rust

      • Scrath@lemmy.dbzer0.com
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        23 days ago

        I know that some people have managed to get it working but I have yet to see it in practice. Granted, my experience in the industries is currently only what I learned during my studies and 2 internships.

        In general, C is supported. C++ is sometimes supported and very few people even talk about Rust.