- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
Which I’m sure is much higher than windows games working on windows. Proton is awesome for old games.
Switching to linux had me cold turkey league of legends im a healthier happier person now.
the real cold turkey was Riot killing linux support last year. Seems like there wasn’t enough linux players at the time for them to walk back that decision.
Funniest thing.: the Mac client also doesn’t support Kernel anti cheat, but it still works. Fuck riot, I’m glad I ditched it.
deleted by creator
Same for me but I switched to dota; im not healthier
Dota 2 took 2k+ hours from my life. Loved every minute lol. Welcome aboard, it’s not healthier but I’d argue it’s better :D
10.000 in lol, 1.000 in dota, currently. I feel you. On the other hand, haven’t watched tv in 12 years
Honestly not missing much lol. There’s like 1000 hours of good TV content in total out there IMHO.
The stereotype is of the haughty Linux user, but fuck me all I ever see in these discussions is Windows users being belittling assholes.
I’ve seen so many Windows users come out of nowhere to shit on Linux when gaming comes up. There was the whole thing where a bunch of alpha testers got banned on Ashes of Creation a few weeks ago and the discord just had like half of people in their discord throwing hate around.
Also accusing Linux users of being cheaters… as if game cheats are made for Linux.
I think this is a higher percentage than Windows 11 if you include 16-bit ones from the 90s and early 2000s. (What was wrong with NTVDM64, anyway?)
Most stuff works outside of system anti-cheatl level multiplayer and some visual novels that can be tough to setup sometimes.
The only games I’ve struggled with are those with codecs that are not distributed with Proton. Installing GE-Proton solved it.
99.99% of games on Linux unlocked.
GE-proton what add to proton? Beside codecs
Okay, real talk.
I know there’s probably 100 videos on this, but I don’t have time to watch any of them right now…
How much performance is lost/gained from using Linux to play games via proton?
I’m certain any game with a native Linux version will work great, I’m mostly concerned with the ones that need some kind of emulation layer.
colloquially, I hear “5-10% overhead depending on the game and if you’re running mods”
On the other hand, some testing has found that running games on Linux with Proton is actually faster than with Windows on the same hardware, because Windows is such a resource hog.
The hardware in in this test being the Legion Go steamdeck rival.
As I had an older pc this was true most of the time
See, that’s what I was thinking. I’ll have to do more research, but I would think all the overhead from Windows being Windows, would kind of diminish the gap between running it natively on Windows, and using proton or something so you can run it on Linux.
The overhead on both should be fairly similar, though with how Windows is, it wouldn’t surprise me if it was slower.
I guess the beefier your system is the less you will notice the impact of a greedy OS (because thats a fixed/absolute overhead) while the performance hit of having to translate directx through Proton will always be there (because that’s a percent-based overhead for each rendered frame)
So for the most top-end rigs, probably still Windows will squeeze a few more FPS. But it’s close.
At the end of the day Linux and Windows are both pretty comparable for gaming performance, so we shouldn’t worry about that as a deciding factor in which OS to choose, and can decide based on other merits.
Even if there is a slight performance loss, I feel like for the vast majority of games it’s basically irrelevant, especially since most of the examples I see are like maybe 5-15% worse if it’s worse at all.
If you are still over 60FPS then I don’t really see why it’s that much of an issue. Even having 165hz monitors I don’t really notice much difference above 100, as long as the frame rate is consistent.
And as far as I’ve seen for AMD performance will be equal to if not better than Windows. The only issues I’ve seen with performance are Nvidia, but it’s been improving and seems to be “good enough” from what I hear. Also, the more people who switch the more likely that will improve even more.
Yup. I agree. I was just checking to see if that was the case.
I was certainly hoping it was, but I wanted to see what other people’s experiences have been.
Thanks for the conversation.
Good, but native would be better. At least they can’t kill Linux the way they did os/2
IBM killed OS/2, because they hate end users. IBM has a long history of making great end user products (awesome keyboards, great laptops, still good software) only to sell them to the highest bidder. All IBM execs can see are penguins with suitcases full of dollar bills. OS/2? End users loved it, but it didn’t run on mainframes. Killed. The Model M keyboard? End users loved it, but it was too durable, so it did not guarantee many sold units (because why would anyone buy a new Model M while the old one is still good?) -> rebranded as Unicomp and left to rot. (Typing this on a Unicomp PC122, but that’s a different story.) Thinkpads? Ah well, those are expensive. And they aren’t mainframes. Sold to the Chinese because ugh! End users! Lotus (SmartSuite, Notes)? Nice to have, but nope, too many end users. Ugh! End users!
To be fair, nobody loved Notes
“Perfect is the enemy of good.”
Ummmm sure?
I don’t want to start that extremely old flame war of native VS jit code but…
Proton is not an emulation, it is a translation to native code, and while it has some drawbacks (more memory usage, more time at start up to compile things) it can unlocks a lot of potential when the hw support new capabilities, this is the reason that some dx10 games run faster on Linux…
I’ll take compatible.
Most people game on windows. It’s monolithic nature also means that they will mostly encounter the same bugs.
Linux has a wider base of functionality. A bug might only show up on Debian, not Ubuntu.
End result, they spend 60% of their effort solving bugs, for 2% of their base. That’s not cost viable.
Compatibility means they just have to focus on 1 base of code. All we ask is that they don’t actively break the compatibility. This is far less effort, and a lot easier to sell to the bean counters.
Once Linux has a decent share, we can work on better universal standards. We likely need at least 10% to even get a chance there.
I would love to swap to Linux if we could get games with kernel level anti cheat to be compatible.
I’d love for those games to be on Linux if they remove the spyware.

Linux people responses will be like: “ive never seen that, works fine on my machine. i’m curious tho what version of Wine, Proton are you using? …. oh? what’s your desktop environment? … oh KDE…? ah must be a Bazzite thing? i’ve never seen that before on Mint with GNOME on my Intel Graphics Card”
https://mastodon.gamedev.place/@SilbinaryWolf/115483449807384098
Interesting. I beat hollow knight on my Linux desktop years ago. And I’m currently playing through silksong on my steam deck. And you’re right. I’ve never seen this lol.
I played both HK and silksong on arch, and haven’t noticed any glaring problems like that.
Skill issue
I played through and 100%'d Silksong entirely on Linux. The only issue I had was that the native Linux version had buggy controller support causing phantom inputs, and didn’t activate rumble at all (like the original Hollow Knight).
I normally play everything through Proton-GE by default and didn’t realize the game was initially installed as native. Forcing GE installed the Windows version and it was flawless all through the final boss.
(In short, definitely a skill issue)
Yeah, I can say that covers most of the “troubleshooting” I’ve had to do with games that don’t work. I usually go in thinking “uh oh, maybe it’s time for me to have to check a bunch of proton versions, this will be a pain” only to see that it’s trying to run it natively and switching to proton at all resolves any issues.
The only other thing that comes to mind is that I use dvorak and something about the way keyboard layouts are handled means it tries to “preserve” the bindings when I switch layouts in game, so it keeps the messed up QWERTY keys but dvorak layout even when I switch (and can tell it’s switched from typing things like in chat). Most games let me rebind the keys so I just need to go through the bindings, hitting the key currently bound each time as if I was using QWERTY and it rebinds. Though I suspect that due to the “preserve the layout” behaviour that keyboard input is handled specially by proton and maybe I can tweak settings to get the desired behaviour (ie, changing layouts in game means I want the bindings to change).
Really the thing that does not work for Linux gaming is when you have a high dpi display. So many games render the UI wrong.
I don’t know if they work correctly on Windows either.
What resolution is that?
4k?
I have a 5k monitor with 2x display scaling, so 5120x2880 scaled to 1440p
Even Starcraft???
The only game I couldn’t get to run on Wine was NOLF 1. Everything works except the music, which relies on DirectPlay / DirectMusic.
Maybe try protontricks. You can add the libraries needed for directmusic to the game that way. Worked for me this way for gothic.
That 10%? The games everybody plays.
I guess I’m not everbody then. After writing this message I’ll go and play some Witcher 3.
Witcher 3? Never heard of it.
/s
I finally switched to Linux just a few days ago when upgrading my laptop’s SSD, and so far I have only opened minecraft to see how it runs - extremely smoothly, even though I could not figure out how to make use the Nvidia GPU. I’d say it runs noticeably better on Linux than it did on Windows.
Unless it has changed recently, I think most distros default to running on the Nvidia GPU all the time: Switching back and forth doesn’t always work. (Or at least, that’s how my laptop run with Manjaro)
Wen vr?











