i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.

10 hours later it’s clear that they’re either:

a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud

because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.

    • Norah (pup/it/she)@lemmy.blahaj.zone
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      11 days ago

      So OP is the one playing some other game here and the people in OP’s post are the ones shouting quit having fun, right? RIGHT? Because it was clear to me OP was mainly upset at being pestered into playing a game OP didn’t want too.

      • Zgierwoj@lemmy.blahaj.zone
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        11 days ago

        Friendo, the post called me a cultist for liking that game. Like it’s kinda mid, but still enjoyable. Yes, 77 was overhyped in marketing, then released in a barely playable state, but when the worst problems were fixed the hype was still there, cuz it’s (surprisingly) somewhat of a unique setting in AAA space. And overhyping your product is exactly how you do marketing well

      • anarchiddy@lemmy.dbzer0.com
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        11 days ago

        OP is the one complaining about people enjoying a game because they didn’t like it themselves. They aren’t quietly enjoying a different game, they’re posting about not liking one everyone else is enjoying.

        Others: “I like this game, I think its really good” OP: “STOP SAYING THE GAME IS GOOD I THINK YOU’RE DELUSIONAL”

        I dont see anyone in this thread pestering OP about changing their opinion, only OP railing against it and accusing everyone else of lying or being delusional.

        • Norah (pup/it/she)@lemmy.blahaj.zone
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          11 days ago

          A bunch of people came into this thread to tell OP “It’s good actually” so yeah, of course they’re going to push back on that? They originally called their friends delusional for saying the bugs had been fixed.

          • anarchiddy@lemmy.dbzer0.com
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            11 days ago

            A bunch of people came in to say they thought it was good - op is the only one casting accusations.

            Honestly, it’s fine - op is entitled to their opinion. I just dont think a lot of people agree with it. People swear by Fallout New Vegas being amazing but I couldn’t get into it. I understand being made to feel like you’re missing something or not playing a game right for your lack of enjoyment. But if I came in hot with a ‘you are all fucking delusional for not seeing how bad this game is’ I would rightly be laughed out of the room.

          • skulblaka@sh.itjust.works
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            11 days ago

            OP made this whole thread to come in and complain that “this massively popular game that millions of people love is garbage, actually” and then when some of those millions of people come in to ask what this is all about and try to defend their opinion, they’re hit with “no you’re delusional” and lies about the state of the game

          • Zgierwoj@lemmy.blahaj.zone
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            11 days ago

            Maybe they should use less inflamatory language? Like, cmon, opinions can differ, just don’t be assholes about it

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      i’m upset that i’m literally not allowed to have more concrete reasons to dislike it than “must be about bugs” and “personal taste” as if i’m too stupid to know the difference between “actually bad” and “just not for me”

      • anarchiddy@lemmy.dbzer0.com
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        11 days ago

        The concrete reasons you’ve mentioned so far are essentially rationalizations of your subjective experience. “Bullet sponge” isnt a ‘concrete’ metric, and neither are a lot of your other complaints. Again, you’re absolutely free to hate the game - but pretending as if your feelings on the subject are somehow universally constant and the many people who disagree are just making their opinions up is fantasy.

        The only one insisting on their review as an objective fact is you.

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          bruh my inbox has been exploding and only like one person in this thread actually asked me to list specific things. most people here are putting shit in my mouth about the launch bugs for some reason, many more are condescending to me and telling me i’m crazy and irrational, and yet more are simply throwing shit because i had a take they didn’t agree with.

          “the combat system is balanced poorly” was pretty clearly my meaning, like in no world should it take nine bullets to the face to kill an average dude, it’s an outright ridiculous consequence of the way that the combat math works. that is concrete, i have identified a thing that exists outside of and apart from my feelings and what seems to be wrong with it besides vaguely “i just don’t like it”. see how that’s different from the “MY VAGUE OPINION IS THE ONLY OBJECTIVE FACTUAL TRUTH” stance you’re trying to pin to me? it speaks volumes about you that you conflate critique with opinion and concreteness with objectivity so broadly and nuancelessly.

          • anarchiddy@lemmy.dbzer0.com
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            11 days ago

            “This is how this mechanic should work” is an opinion any way you’d like to slice it, chief.

            It’s ok to say you prefer more realism, but it’s still a preference.

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          11 days ago

          dude my library is full of games i played for a couple hours and came away able to praise even though i didn’t like it. i disliked the Bioshock games for example, but i can acknowledge they good games with a lot of merit and you won’t catch me going off and talking shit. GTA 5 is a piece of shit but i have over a hundred hours because the over the top rudeness and mayhem make it enjoyable - because of my personal taste. i’ll leave it to your clearly superior and highly developed intellect to puzzle out what’s different about cp77.

  • Zgierwoj@lemmy.blahaj.zone
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    12 days ago

    Idk how bad it was at launch, but it’s like, fine. Ive played games that were both more fun and more jank simultaneously, and it’s not like CDP’s previous titles weren’t jank af. Story is no ShR Dragonfall, but its alright. Combat is better than in many staples of first person rpg. It runs well enough for me. Ive genuinely had fun with it - if you can’t then its too bad, I guess

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      if all you need is NEON LIGHTS AND BOOBS AND CAR GO VROOOM GUN GO BANG BANG to make you happy more power to you, because that’s the only thing i can understand being enjoyable about this game.

      • Zgierwoj@lemmy.blahaj.zone
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        11 days ago

        Nah, that shit was wack, sadly the most fun romance options were a lesbian and a straight manly man ex cop, so I didn’t see no neon light booba, driving was shit, especially that race missions scale to your car’s speed, so that its actually harder to win with faster vehicles. Setting was… ok. After playing Shadowrun and Ruiner it was kinda meh. What was good was music (it would be fucked if it was bad when the main character is a rockstar) and writing (not everywhere, but like, the delaiman quest was cool, even if it started of as a “collect 5 items”) Johny was actually kinda cool, in the way that you get to see him both at his highest and lowest and I kinda grew fond of that piece of shit. The themes were usually not that deep, but had good moments. Nothing superb, but cmon, I would take this any day over the elder slops 5

        • sp3ctr4l@lemmy.dbzer0.com
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          11 days ago

          Being a pretty significant ShadowRun fan, I have pondered if it would be possible to do basically some kind of ShadowRun-esque kind of total overhaul / stand alone campaign style mod.

          You could possibly modify the core game mechanics and skill progressions / gates to make it more like ShadowRun rules than Cyberpunk Red rules, or possibly try to merge them together…

          Then you could try to do some kind of fanfiction style blending of the two significantly different canons, or maybe just throw one out and go with the other, and basically have an isekai plot…

          And then setup some kind of like, standalone questline that takes place in Night City (and environs).

          Theoretically it shouldn’t be impossible to mod in all the uh, metahumans of ShadowRun, there are already mods for changing the player and other NPC bodies around… and the furries have already made uh, fursona/‘exotic’ humanoid mods… so… its not impossible, theoretically…

          But… you’d have to invent some kind of way to direct your party members around generally and in combat, in some fashion, and also manage all their stats and skills and such.

          I think that would be the hardest part, I don’t think I’ve seen anyone do like, a custom npc companion mod.

          Somebody is though, basicslly working on making a mod that would let you have a drone buddy, and you’d have a different kind of cyberdeck, and then command that drone around with it, so that, if it can actually work, would be a step toward that direction, as well as it basically being someone inventing the foundation for the uh Rigger class/archetype in ShadowRun.

          That and… you can slow time if you can hook into the right game calls/functions, maybe you could expand that into some kind of… either you are still you, giving commands within your visual range… or, you could maybe basically mod/break photo mode, and turn that into a disembodied way to observe a whole combat space and then give commands from something more like a top down or isometric view.

          • Zgierwoj@lemmy.blahaj.zone
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            11 days ago

            Yea, but at that point you are probably pretty much better off making your own game, mods don’t usually have game expansion level scale, and those that do are usually in games much easier to mod (skyrim and fallouts have mod devs with a decade of modding experience too) and even then it takes whole teams - so why grapple with a game you don’t have the source code for?

            • sp3ctr4l@lemmy.dbzer0.com
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              11 days ago

              That is entirely correct, I am also simultaneously toying around with a bunch of ideas for my own game, but they’re… a bit different.

              Its certainly not impossible to make such a comprehensive total overhaul mod, many games have mods like this… but, yeah, they end up taking a decade, and there is a decent chance that that same group of people probably could have more or less made very close to the same thing, in half the time, although with different branding, if they all just learned unity or godot or something.

              But two caveats to that:

              It has only been fairly recent that things like unity and godot exist, not too long ago making you own halfway decent engine was a very serious roadblock, so, just mod.

              Also… you absolutely can learn a lot of aspects of just general game dev if you mod fairly substantially, there is a good degrer of overlap and just general shared knowledge and skills, if you go at modding pretty seriously for a while.

              Back in the day, industry used to directly hire very skilled modders.

              Now… not so much.

              I guess it depends on your goals, your timeframe, your commitment level, etc.

              Like, in this specific thing I’ve proposed… remaking all of CP77, all of Night City, to the same fidelity… yeah good fucking luck as a small indie dev/modder or small team of them.

              But, if you basically just want to make your own, maybe less dense, less detailed… some kind of hybrid of ttrpg and fps mechanics, well then sure, that could work!

              But also: WolvenKit exists for CP77, those are pretty comprehensive mod tools, they seem to roughly be on par with GECK from the FO games.

              Anyway, I am just spitballing the ‘ShadowPunk’ idea, personally, yeah, I’d rather grind at my own indie game that I could potentially make at least some money from lol. Well that, and there are a number of things I’d like to be able to do in my game that I am 99.9% certain would be impossible to mod in to any current ‘moddable’ game, would require being built into the core of the engine from the ground up.

    • sp3ctr4l@lemmy.dbzer0.com
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      11 days ago

      What is it, Human Fall Flat, where… the jank is like… kinda the whole point?

      People still love Goat Simulator, lol.

      Also there is literally an entire subgenre of games that has been dubbed ‘slavjank’, where the jank is genuinely viewed fondly as a kind of nostalgic brokeness, like its quaint or cute in how its broken, but fairly competent in other ways, the disconnect creating a kind of ‘comfortable frustration’, if that makes any sense.

      “Its broken in a way I like / I am used to” kind of thing.

  • HappyFrog@lemmy.blahaj.zone
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    11 days ago

    If you think its identical to launch you are the one who’s delusional. I enjoyed it a bunch at launch, but I could see the bugs. Now, however, it’s a masterpiece.

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      i wish i were so simple and easy to please. bless your heart, it’s not (just) about the bugs. though there are tons of bugs and if you don’t see them you’re blind, stupid, or a liar.

      fuck the entire point of the meme is the issues i had with the game go far beyond the bugs but when i talked about the reasons i didn’t like the game everyone apparently ignored me and assumed i was talking about bugs.

      cdpr are fucking incompetent and they made a fucking incompetent slop pile of a game.

  • kittenzrulz123@lemmy.blahaj.zoneM
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    12 days ago

    Just because a game has jank doesn’t mean it cant also be fun, both Fallout NV and even Fallout 4 have significantly more jank tbh. Look at any modern AAA and you’ll find its the same. I recently played Cyberpunk and its still a great game, great story and great gameplay. Not incredible, not even 8/10. Just a solid 7.5/10 game and sometimes thats all you need.

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      the gameplay is fucking awful tho, and the story is really uninspired, and every dialog feels padded to the point that its lie 2% relevant information and 98% meaningless bullshit. not to mention how fucking awful all of the voice acting is. i’d be hella embarassed to have my name attached to this game even if there were zero bugs.

      but please continue condescendingly explaining “enjoying video games” to me like i’m incapable of determining the difference between my own taste and issues inherent to the game arising from the dev’s choices. jerk.

      • sp3ctr4l@lemmy.dbzer0.com
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        11 days ago

        Wait… what?

        What would you say is a game with… better voice acting?

        Better dialogue, better story?

        I can understand it not being like, your all time favorite, but frankly, describing it as ‘fucking awful’ and ‘uninspired’…

        Nah, no way, CP77 is very far from ‘fucking awful’ and ‘uninspired’ in that department, to the point I am more inclined to think you have not played very many games, or you are just generally raging at this game irrationally.

    • sp3ctr4l@lemmy.dbzer0.com
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      11 days ago

      Like FONV and FO4, CP77 also has a huge modding scene.

      Imo, with certain mods and mod packs, you can take it up from a 7.5/10 to a 9, at least, if you spend the time to find and add what you want.

      There are rebalancing / overhauls / addons for basically every gameplay system, you can go for immersion style mods like Dark Future (and the other mods it integrates with) for roughly a hardcore/survival mode,

      There are combat overhauls that rebalance based off the actual ttrpg rule sets, and others that go for an attempt at punishing levels of realism,

      There are driving physics overhaul suites, car customization mods that let you mod your car, real world car addon mods and mods that allow you to set up street racing circuits such that you could basically turn Night City into a NFS game… oh and dont forget motorcycle physics/handling overhauls too,

      There are whole frameworks for adding more variety to spontaneous interactions you can have with more NPCs, frameworks for adding in whole new questlines, and people have made a good number of those,

      And of course graphical overhauls and fixes of all kinds, as well as cosmetic options for your or other npc characters.

      Heck, some of these mods literally just got patched into the game officially, at least their core additions/fixes.

  • GottaHaveFaith@fedia.io
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    11 days ago

    I finished it at launch with all the bugs and I would have given it 8/10 for a simple reason: I enjoyed it more than other games with similar scores. I completed it again when the expansion came out and now I’d give it a 9/10. Driving is still the only thing that’s not good IMHO. Some mods can enhance other small issues.

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      i played it at launch with all the bugs and stopped in the same place that i did this week for the same reason, playing it feels like begrudgingly doing a bunch of chores for several different assholes who harass you the entire time (sure wish i could put the phone on silent, or at least choose if i answer it) and the reward is putting up with keanu reeves’ godawful performance and the story being about his cringey edgelord nonsense character, presumably for the next 20 hours. the gameplay is bad, the mechanics are bad, the dialog is bad, and the story is bad. the graphics are secretly bad too, turn off the stupid amount of post processing that’s left on even on “low” settings and it looks like hot fucking garbage. 9 is fucking ridiculous, if this game is a 9 to you that’s fucking tragic you deserve better games to play. shit should have been a 10-hour on rails shooter instead.

      • kkj@lemmy.dbzer0.com
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        11 days ago

        (sure wish i could put the phone on silent, or at least choose if i answer it)

        You can do either of those. They’re both options. You can even choose which calls to send to text automatically.

        Are you sure you updated the game?

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          11 days ago

          Are you sure you updated the game?

          i literally downloaded and installed it entire thing less than 24 hours before playing. what you think i let that tripe take up hard drive space for five years?

      • zalgotext@sh.itjust.works
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        11 days ago

        See, you’re using inflammatory language. You’re framing your subjective experience as objective fact by using such definitive language. If you softened this up just a touch by saying things like “I didn’t like the dialog”, “I thought Keanu Reeves performance was cringe”, “I think a 9 is too high of a score for this game”, your thoughts would not only be more well received, you’d invite follow up questions like “what made you dislike Reeves’ performance?” and then we could have an actual discussion about it, instead of just collectively shouting at walls.

      • GottaHaveFaith@fedia.io
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        11 days ago

        It’s perfectly fine not liking this game, but on steam it has ~90% positive reviews, so it kinda fits my rating. What similar game would you recommend instead?

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          11 days ago

          first off, nickelback is the most popular band in the world, and there’s a million and ten valid reasons their music sucks.

          second, all of my experience having hot takes about popular video games tells me that question actually means “it hurts my feelings you said bad things about a thing i like, tell me a thing you like so i can say bad things about it to get back at you”.

    • Mycatiskai@lemmy.ca
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      11 days ago

      I finally am doing my first playthrough as I upgraded my computer to the point it plays extremely well. I just press G and let the auto drive take care of the driving, it’s only ran over a few people so far.

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      sorry i spoke up about my experience with the game whose fans spent two years heckling and hassling me into playing again. if it makes you upset you may need to consider why someone talking about a video game you had nothing to do with makes you feel attacked.

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          11 days ago

          because i was harassed into playing it again after playing and disliking it once and the people who harassed me into playing again refuse to hear anything i have to say about the game they insisted that i MUST play again, and so now i fully intend to put it on blast at least as much as it’s been crammed down my throat in particular.

          why is it acceptable to simp but not to criticize?

          • sp3ctr4l@lemmy.dbzer0.com
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            11 days ago

            Look, buddy, seriously, if you have a friend circle that harasses you into a playing a game that they know you don’t like, and / or your PC can’t run … and they do not listen to your criticisms, which, while I personally think they are a bit overblown and hyperbolic, but they are nonetheless specific and detailed…

            What that means is your ‘friends’ are not your friends, they are trolling you, they are bullies, they are assholes, they don’t care to listen to you, they amuse themselves by provoking you.

            An actual friend would not pressure you to do things they know you don’t want to do, its… its not a situation like ‘you should stop smoking’ or ‘you should get at least a moderate level of regular excercise’ where that kind of insistence comes from a place of caring about your health.

            You don’t need to like this game, but you also don’t need to take out this level of frustration on everyone who does like this game, nor do you need to keep simping to an abusive ‘friend’ group of assholes who fuck with you for fun.

            EDIT:

            Also, if it is the case that you have a lower spec PC by ‘modern gaming standards’, frankly thats nothing to be ashamed of, modern GPUs are stupidly expensive in comparison to just 5 years ago, and theres nothing wrong with being mad that many newer games have absurd requirements that basically require you to be pretty darn finan financially well off to afford easily.

            There’s nothing wrong with lower spec gaming, gaming should be for everyone, there are tons of amazing games that run on lower spec kit, the economy is fucked, fuck the corpos, fuck classism, etc.

            • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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              11 days ago

              Because you’re taking it out on all of us because a few people pissed you off, you haven’t clarified what pisses you off

              i’ve repeatedly clarified that i’m pissed that i was outright lied to by fans of the game who apparently did not hear a single thing i said about why i didn’t enjoy it (in calm polite subjective terms, and only when they brought the game up to try to sell me on it yet again) and insisted repeatedly that all my complaints had been addressed, and pestered me to “give it another chance”.

              nor shared your specs.

              i don’t know why you want my specs because it’s (mostly) not about the game performance, everyone has bugs and memory leaks and while annoying af it’s not a dealbreaker to me.

              And neither here nor there but while you think you’re being counter culture by bitching about the game

              i don’t think i’m “counter” anything, i’m just being genuine and that’s a sin when you don’t feel the “correct” way. you’re projecting.

              it was so popular to shit on this game while it was being fixed, that it was common to have your opinions.

              and yet back then all i did was leave my thumbs-down review and didn’t think about it again for years. i laid aside my opinion because i trusted in my friends, and landed on the same opinion after trying the “fixed” version expecting a better experience. almost like i’m not some dipshit on a hate bandwagon the way you’re so eager to cast me.

              So you actually just sound like every other normie who shouted at fans for liking it.

              sorry, i flat out don’t believe this happened.

              I get why people kept telling you to try it, you probably complained this loud day one and wanted you to experience it fixed up.

              it was more like they brought it up and i said i played at launch and didn’t like it and briefly summed up the reasons why and they took every opportunity to badger me about playing it for a year afterward. again you’re projecting a narrative onto me so you can dismiss me about it.

              stop being so antagonistic out the gate. And don’t act like you didn’t want this debate, acting high and mighty. You’re a milquetoast rebel without a cause.

              things i wish the game would let me say to johnny silverhand. also lmao more projection.

                • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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                  11 days ago

                  the “lampshading how hacky and bad my story is makes it clever and self-aware actually” trope is the entire conceit of the game’s central character?

                  that’s hilarious and sad, everything i learn about the parts of the game i haven’t played make it sound like it gets so much worse.

    • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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      11 days ago

      janky “bullet sponge” combat

      awful vehicles

      fugly characters

      invincible enemies bc they clipped into the ground AGAIN

      bad voice acting

      distinct lack of player agency

      feeling of being constantly harassed whenever i try to get my bearings for a second

      fake dialog trees

      fake options in the fake dialog trees (ie nice and mean options presented, upon picking nice the character says the nice thing, then follows it up with the mean thing)

      misleading options in the fake dialog trees (character line does not match menu option at all)

      poor level design

      ludicrous amounts of padding in every dialog

      poor environment design language

      “color vomit” aesthetic (as opposed to having a color palette)

      awful stealth mechanics

      shit gunplay

      broken control configurator (m+kb back then, gamepad today)

      lack of any engaging “toys” to play with in the “sandbox” of night city

      lack of a “skip intro” option for successive playthroughs (though im told the dlc includes one. so very pro-consumer of them to put it behind a fucking paywall.)

      all that’s off the top of my head. i found literaly nothing about the game not frustrating and disappointing, it’s just pure dogshit top to bottom.

      • skulblaka@sh.itjust.works
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        11 days ago

        Man there is so much to unpack here.

        janky “bullet sponge” combat

        Turn down the difficulty or make a build that isn’t ass, nearly every build can one shot enemies on Hard if you aren’t just shotgunning perk points at random perks at all times

        awful vehicles

        Most of the cars look great but driving gameplay isn’t CDPR’s strong suit, I’ll grant you that

        fugly characters

        Turn up your graphics settings

        invincible enemies bc they clipped into the ground AGAIN

        Literally never had this problem once

        bad voice acting

        You might be the only person with this opinion, I can agree with you in regards to Johnny, this doesn’t apply to almost anyone else in the game

        distinct lack of player agency

        In what manner, exactly? V is railroaded down the story somewhat, but I challenge you to find an RPG where that isn’t the case, only one I can think of is Kenshi and that game literally doesn’t have a storyline.

        feeling of being constantly harassed whenever i try to get my bearings for a second

        Honestly have no idea what you’re talking about, please elaborate

        fake dialog trees

        What does this even mean?

        fake options in the fake dialog trees (ie nice and mean options presented, upon picking nice the character says the nice thing, then follows it up with the mean thing)

        Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC

        misleading options in the fake dialog trees (character line does not match menu option at all)

        Examples? If you’re just complaining that the dialogue selection tree doesn’t tell you your entire line of dialogue ahead of time, that’s silly, and also there is a mod to change that.

        poor level design

        You are the only person to hold this opinion that I’ve ever met

        ludicrous amounts of padding in every dialog

        See previously, Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC

        poor environment design language

        “color vomit” aesthetic (as opposed to having a color palette)

        I’m sticking these two together because they’re similarly nonsensical, Night City has incredible environmental design sometimes on the level of Fromsoft games, and the game has an incredibly obvious red-dominated color palette when it isn’t giving way to the interesting and correctly multicolored city outside of the immediate threat of Arasaka boot. The color language used in the game is supportive of its themes and quite well implemented in my opinion.

        awful stealth mechanics

        I wouldn’t call 'em great, but they’re more in depth than 90% of other RPGs with a stealth gameplay option. Do you prefer the Skyrim style of “you’re invisible if you’re crouching”? Because if so you’re just wrong.

        shit gunplay

        Absolutely insane take, the gunplay is on par or better than any other FPS I’ve played other than Titanfall or Destiny

        broken control configurator (m+kb back then, gamepad today)

        Don’t know what you’re talking about, I played with M+K on launch and I played again on controller after the release of Phantom Liberty, never had a problem.

        lack of any engaging “toys” to play with in the “sandbox” of night city

        Unsure what you mean by this, but if you explain it a bit this might be one of the few things on this list I might totally agree with you on. There isn’t much to do out in the city other than quests, or hunting for loot in tucked away corners or on rooftops. I still got 120+ hours of gameplay from just doing that though.

        lack of a “skip intro” option for successive playthroughs (though im told the dlc includes one. so very pro-consumer of them to put it behind a fucking paywall.)

        It got old after the 4th or 5th time through it, sure, but if you’re raring to skip Konpeki Plaza to get to “the real game” then you have completely missed the entire artistic purpose of the game. This is like being Big Mad that you can’t start Final Fantasy 7 at the point where you escape Midgar. Have some appreciation for an extremely well constructed classic cyberpunk mission gone bad that sets up 100 hours of further storyline. The Konpeki Plaza heist is by a long shot the coolest part of the entire game up until you get into Phantom Liberty.

        • 1ostA5tro6yne@lemmy.blahaj.zoneOP
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          11 days ago

          Turn down the difficulty or make a build that isn’t ass, nearly every build can one shot enemies on Hard if you aren’t just shotgunning perk points at random perks at all times

          the difficulty is down, and i’m at the very start of the game. yeah level up make better but it shouldn’t start at “so bad i don’t want to engage this part of the game anymore because it feels so futile”.

          Most of the cars look great but driving gameplay isn’t CDPR’s strong suit, I’ll grant you that

          no, no it is not. roach lives on in spirit.

          Turn up your graphics settings

          i literally cannot do this without the game turning into a jerky tearing mess in slow parts and a complete slideshow in more intense parts. i had to drop the resolutin to 1600x900, lock the framerate to 45, and turn off all the post processing to make it run smooth enough to be playable. the “riding in the car with the NPC” segments still run like hot ass but it’s not a big deal since there’s nothing to do but play the smalltalk simulator.

          Literally never had this problem once

          that’s really strange because it happens frequently on my end

          You might be the only person with this opinion, I can agree with you in regards to Johnny, this doesn’t apply to almost anyone else in the game

          really? keanu was by far the worst but i just couldn’t buy anyone as a genuine person. it sounds like dubbed anime dialogue both in the oddly stilted wording of everything and the way that everyone sounds like they’re sitting in a booth reading a script.

          In what manner, exactly? V is railroaded down the story somewhat, but I challenge you to find an RPG where that isn’t the case, only one I can think of is Kenshi and that game literally doesn’t have a storyline.

          maybe it’s different after the intro but damn bro literally everyone around me describes this as an open world action rpg with branching storylines and consequential player choice. i felt locked in for six hours, player control is frequently taken away and none of the “choices” presented to me ever appeared to matter to anything in the slightest. i hated the witcher 3 as well but in that game i at least felt like i had some say so over what my character did, and that’s not even a selling point for tw3 the way it supposedly is for cp2077.

          Honestly have no idea what you’re talking about, please elaborate

          there’s scarcely a moment when there’s not an NPC insisting you hurry up, or a character on the phone telling you do thisandthat and step on it, text inbox not getting blown up by three people. i remember specifically taking time to read and consider each dialogue choice for a few seconds before deciding but got tired of the npc’s nagging to pick a dialogue choice already every 5-10 seconds. i’m not a slow reader and i don’t have time to even read everything before the npc starts whining and nagging.

          What does this even mean?

          as stated multiple times, none of the choices ever feel meaningful or impactful in any way. i already played the entire segment 3-4 times at launch “to see the different life paths and try different builds” and nothing appeared to be any different, save the first 20 minutes being weirdly disjointed from the rest of the story (i was supposed to steal a car to clear my buddy’s debt? then suddenly there’s a “best friends forever” montage with jackie and nether my buddy nor his predicament are ever mentioned again?). the “trees” are really just poles, i didn’t retry every dialogue but the ones i did retry had no real choices except the length of the conversation, if that.

          Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC

          i don’t understand this response, the complaint you appear to be replying to is specifically about player dialog choice literally being undercut. many times i chose to not say the “rude” line and v said the exact rude thing i chose not to say anyway. it was a short dialog with a random unimportant NPC and it kinda chaps my ass that even that can’t be open-ended enough for me to actually role play my character in this role playing game.

          I’m sticking these two together because they’re similarly nonsensical, Night City has incredible environmental design sometimes on the level of Fromsoft games, and the game has an incredibly obvious red-dominated color palette when it isn’t giving way to the interesting and correctly multicolored city outside of the immediate threat of Arasaka boot. The color language used in the game is supportive of its themes and quite well implemented in my opinion.

          i honestly have no idea what you’re talking about, everything looks incredibly disjointed and samey. agree to disagree.

          I wouldn’t call 'em great, but they’re more in depth than 90% of other RPGs with a stealth gameplay option. Do you prefer the Skyrim style of “you’re invisible if you’re crouching”? Because if so you’re just wrong.

          skyrim is also an awful fucking game whose popularity boggles me, and its influence on the entire genre has been a detriment. i wouldn’t go out of my way to knock the stealth being shoddy if the game didn’t make a big deal about stealth from the very get-go, there’s a lot of emphasis on it and it’s just downright done poorly for how important the game makes it seem. they bit off more than they could chew and still chose to put it front and center, i think it’s correct to criticize.

          Absolutely insane take, the gunplay is on par or better than any other FPS I’ve played other than Titanfall or Destiny

          not an fps fan, got it. moving on…

          Don’t know what you’re talking about, I played with M+K on launch and I played again on controller after the release of Phantom Liberty, never had a problem.

          i’m talking about player ability to configure specific controls. at launch i broke the entire game trying to remap my keys to an ESDF layout. this last playthrough i have a controller with a nintendo button layout, and i wanted to swap A/B and X/Y to correct the button placement (so that the buttons are on the intended part of the face) and there is not a controller configurator that i could locate anywhere in the options menu. i don’t feel like either of these are unreasonable expectations to have from a big budget aaa title from a studio like cdpr, especially after five years of updates.

          Unsure what you mean by this, but if you explain it a bit this might be one of the few things on this list I might totally agree with you on. There isn’t much to do out in the city other than quests, or hunting for loot in tucked away corners or on rooftops. I still got 120+ hours of gameplay from just doing that though.

          idk about you but im of the philosophy that a game, especially an open-world player-driven game as cp2077 is so frequently described to me, should have a toy that’s fun to play with regardless if you’re using it to play the game or not. assassins creed had parkuor. gta has the driving and rampage simulator aspect. hell even the witcher 3, my other least favorite game, has gwent and flower-picking. cp2077 has “shoot gun, sell loot, go to waypoint, engage dialogue pole”.

          It got old after the 4th or 5th time through it, sure,

          it felt old the first time

          but if you’re raring to skip Konpeki Plaza to get to “the real game” then you have completely missed the entire artistic purpose of the game.

          i have been searching for and missing the artistic purpose of the game besides “water down the genre so far it misses the point and cash in on A E S T H E T I C” from the get-go.

          This is like being Big Mad that you can’t start Final Fantasy 7 at the point where you escape Midgar.

          the entirety of ff7 disc 1 isn’t a glorified tutorial padded out to eight fucking hours either.

          Have some appreciation for an extremely well constructed classic cyberpunk mission gone bad that sets up 100 hours of further storyline.

          if by “well constructed” you mean “hacky, cliche, and disjointed for the sake of pretending to deliver on a promised feature because we don’t understand how to manage scope creep”, then sure.

          The Konpeki Plaza heist is by a long shot the coolest part of the entire game up until you get into Phantom Liberty.

          this is the most damning thing i’ve ever heard about the game tbh and now i definitely don’t want to finish it.

          • skulblaka@sh.itjust.works
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            11 days ago

            I stand by my points but I was kind of being an ass in my first reply, sorry about that. Some of these are super valid complaints that I can agree with. In particular,

            the difficulty is down, and i’m at the very start of the game.

            Yeah fair enough the combat doesn’t pop off until you get a handful of perk points invested, and the first 20 guns you pick up are going to be garbage. This never turned anyone off of Borderlands, but fair enough.

            skyrim is also an awful fucking game whose popularity boggles me, and its influence on the entire genre has been a detriment

            Full agree

            “to see the different life paths and try different builds” and nothing appeared to be any different, save the first 20 minutes being weirdly disjointed from the rest of the story (i was supposed to steal a car to clear my buddy’s debt? then suddenly there’s a “best friends forever” montage with jackie and nether my buddy nor his predicament are ever mentioned again?)

            This is and will forever be my biggest and most vocal complaint about the game since release day. Different life paths give about a handful of unique dialogues apiece that often don’t do much of anything, and the opening montage deal is the most frustrating thing CDPR has ever handed us I think.

            idk about you but im of the philosophy that a game, especially an open-world player-driven game as cp2077 is so frequently described to me, should have a toy that’s fun to play with regardless if you’re using it to play the game or not.

            Yeah agreed on that front. Your options are largely limited to sidequesting. Kind of lame I guess, but I never noticed it that much when I was playing the game because I don’t often do that sort of messing around anyway, personally.

            …On the points where we disagree, though, I think we’re just kind of ideologically opposed to some things and I don’t even really understand why. I get the feeling that you just may not be the intended audience honestly. On my first time playing, as a long time fan of the likes of Shadowrun and other tabletop sci-fi-rpg’s, I thought the setup and execution of the Konpeki Plaza Heist was one of the greatest adaptations of a proper tabletop cyberpunk run gone bad that I have ever seen in a video game, and I think it might be some of CDPR’s best work they’ve ever done. I was in awe. Very little of the rest of the game lives up to what Konpeki Plaza promised until you get to Phantom Liberty and that’s the one complaint that I agree with most when people say that the game is a rug pull. Konpeki illustrates the vision of a tabletop Cyberpunk run that CDPR intended for the entirety of this game, and the only other parts of the game that somewhat approach that same vision in my opinion are some of the companion quests (Judy, Panam, River, Etc) and Phantom Liberty.

            You don’t seem to have enjoyed Konpeki at all but I find it quite a shame that the rest of the game wasn’t more like Konpeki. To each their own I guess. I like this game. There are definitely valid complaints to be made about it but I don’t think it deserves to be called garbage. I do think it was rushed out the door and Phantom Liberty gives a better idea of what the developers actually intended the game to be like, given the time they needed to actually cook on it. Hopefully next time they release a game it’ll be one that’s given the proper time it needs.

        • kkj@lemmy.dbzer0.com
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          11 days ago

          misleading options in the fake dialog trees (character line does not match menu option at all)

          Examples? If you’re just complaining that the dialogue selection tree doesn’t tell you your entire line of dialogue ahead of time, that’s silly, and also there is a mod to change that.

          I did just hit the part in PL where Johnny reappears after Songbird sent him to the shadow realm. I selected “glad to have you back,” since I want the ending where Johnny likes you, and V’s tone was positively dripping with sarcasm. That could have been indicated better.

      • Phil_in_here@lemmy.ca
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        11 days ago

        What games do you like? It sounds like you have specific games in mind that have hit all of these notes. I wonder if there is a game that hits all of them? Maybe your criticism is the scope of the project leaves it overstretched?

  • megopie@lemmy.blahaj.zone
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    11 days ago

    There are a lot of issues with it still, like, I like it, but so much lost potential, and very clear issues that can’t be fixed without major overhauls of some very big systems.

    Simply, The city is to empty and underutilized, traversing it is boring due to the frustrating driving mechanics and lack of options to go from area to area on foot (or like, some kind of subway that’s more than just a fast travel system). Exploration is unrewarding as the content that comes with it feels shallow and undercooked. Like sure, some of the random contracts you get from the fixers are fun, but they don’t add anything to the game, they’re just empty “content” most of the time.

    I could go on. Don’t mis understand me, I like the game, I enjoyed it, but I enjoyed it when it first came out, and what they have now still has much of the same issues that I had with it initially. The bugs have gotten fixed and a few of the side quests have gotten their due, but the main issues are fundamental to how the game was made and would need rebuilds of core elements to truly fix.

  • Melmi@lemmy.blahaj.zone
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    10 days ago

    I like Cyberpunk 2077 but I honestly somewhat agree. It’s fundamentally the same game it was at launch, and the same people who were hating on it for not living up to their expectations turned around and started glazing it after CDPR fixed a few bugs and adjusted the balance.

    There’s definitely a bit more polish than there was before, but I have no idea how all these people claim to have hated it on launch but like it now. I liked it on day one, and I like it today, but it’s really kind of a mid game. It feels like there’s potential for it to build up to something incredible in a second or third game, but as it is it could stand to be a lot better and I get a lot of your criticism and why you still dislike it.