Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is… what… when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
You’d think since 2005 they’d be experienced enough to know how to work with UE but noooo…
To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better
Randy Bitchford cries about a problem he created, More at 11.
I can’t believe I’ve somehow never seen ‘Randy Bitchford’, but that’s his new name now, christ what a fucking diva.
I’ve been calling him that since he got all whiney about the Duke Nukem forever flop, Glad that there are now 2 of us.
Yeah I’m pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
I mean… You first?
I think that’s exactly his point.
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I don’t need to personally be an engineer to call out a train wreck when I see one…
I’m not a pilot, but if I see a helicopter upside down in a tree I’m pretty sure someone fucked up.
Randy pitchfork is a piece of shit that needs to stfu
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
My friend with a RX 7900 XT can barely run it.
At 1080p.
On Medium.
Shove it up your ass, Gearbox.
If your engine is crap then you don’t get brownie points because it’s custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.
Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.
No wonder you couldn’t play it. 19080p, mother of God!
19080p in 16:9 is 33,920X19,080 =647,193,600 pixels, 647 megapixels. 8K is 33.2 megapixels. So this dude is playing GTA 4 on a screen that has almost 20 times more pixels than an 8K screen
A game designed for hardware that doesn’t exist yet on a monitor that doesn’t exist yet.
My bro’s gaming on a freakin Jumbotron
Don’t you guys have
phones90-series graphics cards?Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
And gets hit with a C&D the day before release
this is unreal
I did
It sucked, but I won’t buy your game regardless