Someone from Take-two leadership said that? Are they ill with something? That’s the most sensible statement i’ve heard from them in ages
That’s the ticket right there, right in the caring. That should be the way going forward. Please. There will be more videogames eventually so let’s make things WORTH our time, both theirs to spend creating them and ours to spend playing them. Let’s make sure its worth all that collective effort yes?
“we haven’t worked out where to shoehorn the micro-transactions in yet”
It does wound an aweful lot like the whole skate. Situation. We really want to make the best game possible and we really care for customer feedback. Hmm turns out they really didn’t and just try to sell micro transactions
Aren‘t the original devs gone or am I misremembering?
I think the original devs left after the second one. The third was a new crew. I could be misremembering too, though.
Edit: I was mistaken as everyone has pointed out. It makes a lot more sense that way.
Bioshock and Bioshock Infinite were by Irrational Games (2K Boston). Bioshock 2 was by 2K Marin.
Ken Levine shut down the studio after Infinite as they disliked the stress and scale of development - missing the days of small development teams.
That was back in 2014. Levine’s new studio, set up immediately after the closure of Irrational, has yet to release a game but supposedly their first project, Judas, is not too far from completion (it was meant to be out this year in March but, so far, there’s no news).
Yeah Judas looks interesting.
If that‘s the case then I guess I shouldn‘t be as sceptic cause I liked Infinite quite a bit
vice versa.
BS2 was 2K australia and a rehash. Infinite was the Og team with ken levine
I really disliked bioshock 3. So I have little hope.
The story was over the top but without saying anything interesting or iconic.
Gunplay is a weird mix between call of duty and bioshock and it doesn’t work.
Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.
“Choices” in story are not choices, completely useless.
Companion AI is bland, they promised a revolution with Elisabeth but it’s just a fly tied on a cord, there’s zero AI in it. It can’t die so there’s nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it’s all fake, it cannot be hurt and she just tosses you supplies on scripted events.
The bird is hyped and have zero impact in the gameplay.
And I could go on…
Bioshock 1 is a thousand times better game in every single aspect.
“Choices” in story are not choices, completely useless.
That, at least, is a staple for the series, so I can’t be mad about it. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating “quantum mechanics” over and over.
Third separate article about this game in a week? I see they’re in the hyping up phase.
Translation: 6 hour playthrough.
Infinite was a pretty high bar, they may have intimidated themselves.
I mean, Jesus, even Zero Punctuation liked it and he hates everything!
Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.
Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
That’s interesting. I so appreciated having a useful, independent partner
The SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.
I’m ok to wait for quality