im unsure what u mean. are u saying the top surface shading could be improved?
i just used a simple plastic shader with noise bumps and clearcoating to get the edges to be glossy. it could’ve been improved with some subsurface shading that plastic can have but i was tired
The normals are a bit bumpy because smooth shading only looks smooth if the geometry perfectly follows the smooth curve, it gets messed up by weird topology
im unsure what u mean. are u saying the top surface shading could be improved? i just used a simple plastic shader with noise bumps and clearcoating to get the edges to be glossy. it could’ve been improved with some subsurface shading that plastic can have but i was tired
The normals are a bit bumpy because smooth shading only looks smooth if the geometry perfectly follows the smooth curve, it gets messed up by weird topology
Edit: near the fins on the bottle cap
ohh yea. i couldn’t just made it circular after i added bevels. but i forgot lmao