Steve Ballmer is the CEO of Microsoft if u dont know also i use linux btw

  • AdrianTheFrog@lemmy.world
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    5 days ago

    I wonder what the best way to make that top surface would be, to get the shading smooth. I feel like the easiest way would be to just use a bevel shader and not a real bevel. I’m not very experienced with that sort of hard surface stuff, maybe there’s a way to get higher quality geometry with a real bevel but idk how you would do that. Honestly way easier to do in cad software, bevels are just pretty limited in blender. (I remember hearing about this bevel revamp they were doing in a bcon talk about that several years ago, but it sounds like progress has been fairly slow https://projects.blender.org/blender/blender/issues/98674)

    • owl_herd@lemmy.blahaj.zoneOP
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      5 days ago

      im unsure what u mean. are u saying the top surface shading could be improved? i just used a simple plastic shader with noise bumps and clearcoating to get the edges to be glossy. it could’ve been improved with some subsurface shading that plastic can have but i was tired

      • AdrianTheFrog@lemmy.world
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        5 days ago

        The normals are a bit bumpy because smooth shading only looks smooth if the geometry perfectly follows the smooth curve, it gets messed up by weird topology

        Edit: near the fins on the bottle cap