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Cake day: September 24th, 2024

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  • vaguerant@fedia.iotomemes@lemmy.worldPokeGENDA
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    1 day ago

    I checked, whoever CONEY is isn’t saying these things, it’s a reaction video making fun of the satanic panic around Pokémon. That’s why in the profile pic he looks like one of those dudes who would make an outrageous reaction face in the thumbnail, because he usually does. No shade, except for the obvious shade.

    EDIT: I’m watching the OG video (35 damn minutes); favorite pull quote so far:

    The danger of Dungeons & Dragons or any kind of role-playing game like this is that it’s played with the mind and–when played with the mind–the mind begins to lose that fine line with what’s real and what’s fantasy. And the more you get into the fantasy world, the more it seems real and all of a sudden now, you don’t know what’s real or what’s not.

    Seems like.

    EDIT2: Hold up though, is this guy working undercover for Prima Guides or something?

    And now, parents, if you’re not up on Pokémon, you need to be. And one of the things you can do is go out and buy the official Pokémon Trading Card Game Player’s Guide. And you can get this at any store that sells any of the Pokémon stuff. I mean anything. You can get it like at Toys ‘R’ Us or any of those places that sell any of the Pokémon.



  • If you don’t mind revealing (hi ninjas), how were you playing this on PC? Only, there’s a lot of options these days. There’s the time-tested N64 emulators, but more recently we’ve got two new methods:

    The PC port of the source code decompilation:

    And the recompilation of the binary:

    For anybody who’s unfamiliar with decomps ports and recomps, they have outwardly similar results but are achieved using very different methods.

    Using the old “source code == recipe” analogy, a decompilation is where you purchase a meal and take it back to the lab where a team of scientists painstakingly analyze it to uncover the original recipe that made it, both in terms of ingredients and the cooking method. Once you have that, you can either make an exact copy of the meal or change it to suit your preferences. Dropping the analogy for a minute, you can modify the game any way you like and even go as far as building it for completely different platforms, across as many CPU architectures as you like.

    Recompilation is a bit harder to describe using the recipe analogy, because at no point do you actually uncover what the original recipe was. Let’s say you have a fancy Klingon delicacy prepared which is utterly inedible to humans. Unfortunately, you are human. Without knowing how it was made, you feed the dish into the back end of a replicator, which puts it back together in a form which offers the same flavor profile but is edible by humans. In this analogy, the Klingon meal is a game built for the Nintendo 64’s MIPS CPU, while your human anatomy requires food for an x86-64 CPU. However, you can’t feed the output to a Vulcan for the same reason you couldn’t eat the Klingon meal.

    As an end-user, the result doesn’t change that much if your goal is just to play Mario Kart 64 on PC. Decompilation is the more labor-intensive process which eventually results in a more flexible “recipe” you can mix around as you like, while recompilation gets you a meal without necessarily helping you understand what went into it or how to make it yourself or change its composition to your preference. Both of these analogies undersell the amount of work that goes into either approach, so I do apologize for making it sound as easy as the sci-fi technology suggests.