Honestly back when I was a kid this is how I thought games were made, every possible image of a game was already saved and according to your input it just loaded the next image.
I thought that they were managing that stuff on a per-pixel basis, no engine, assets, or other abstractions, just raw-dogging pixel colors.
And before I even played video games at all I was watching somebody play some assassin’s creed game I think and I thought the player had to control every single limb qwop-style.
I remember having a thought one day as a young kid while interacting with a DVD main menu (the kind that had clips from the movie playing in the background, and would play a specific clip depending on what menu you went in to).
“This is basically how video games work, there’s a bunch of options you can choose from and depending on what you do it shows you something. Videogames are just DVD menus with way more options.”
I remember speculating as a (small) kid that the AI soldiers in Battlefront II’s local multiplayer might be real people employed by the developer. Not the brightest child was I.
Honestly back when I was a kid this is how I thought games were made, every possible image of a game was already saved and according to your input it just loaded the next image.
I stopped thinking that with 3d games
I thought that they were managing that stuff on a per-pixel basis, no engine, assets, or other abstractions, just raw-dogging pixel colors.
And before I even played video games at all I was watching somebody play some assassin’s creed game I think and I thought the player had to control every single limb qwop-style.
Apparently ai is learning to do that first thing you said about pure pixel management. It’s crazy that it works at all
I remember having a thought one day as a young kid while interacting with a DVD main menu (the kind that had clips from the movie playing in the background, and would play a specific clip depending on what menu you went in to).
“This is basically how video games work, there’s a bunch of options you can choose from and depending on what you do it shows you something. Videogames are just DVD menus with way more options.”
I grew up to not be a programmer.
Even with 2D games that’s basically impossible. Only time it could work is with turn based games and then…you end up with this post lol.
Its not terribly far off from pre rendered or FMV games like Myst are doing it.
Dragon’s Lair was a hugely popular arcade game that worked that way.
https://en.wikipedia.org/wiki/Dragon's_Lair
I remember speculating as a (small) kid that the AI soldiers in Battlefront II’s local multiplayer might be real people employed by the developer. Not the brightest child was I.