• SGG@lemmy.world
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    23 days ago

    Honestly back when I was a kid this is how I thought games were made, every possible image of a game was already saved and according to your input it just loaded the next image.

    I stopped thinking that with 3d games

    • 0ops@lemm.ee
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      23 days ago

      I thought that they were managing that stuff on a per-pixel basis, no engine, assets, or other abstractions, just raw-dogging pixel colors.

      And before I even played video games at all I was watching somebody play some assassin’s creed game I think and I thought the player had to control every single limb qwop-style.

      • DogWater@lemmy.world
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        23 days ago

        Apparently ai is learning to do that first thing you said about pure pixel management. It’s crazy that it works at all

    • papalonian@lemmy.world
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      23 days ago

      I remember having a thought one day as a young kid while interacting with a DVD main menu (the kind that had clips from the movie playing in the background, and would play a specific clip depending on what menu you went in to).

      “This is basically how video games work, there’s a bunch of options you can choose from and depending on what you do it shows you something. Videogames are just DVD menus with way more options.”

      I grew up to not be a programmer.

    • Scoopta@programming.dev
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      23 days ago

      Even with 2D games that’s basically impossible. Only time it could work is with turn based games and then…you end up with this post lol.

    • TheTechnician27@lemmy.world
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      23 days ago

      I remember speculating as a (small) kid that the AI soldiers in Battlefront II’s local multiplayer might be real people employed by the developer. Not the brightest child was I.