Now some players are level 2000+, rarely team work and I‘m dying when I spawn.
Every competitive multiplayer game in the world is ruined by sweat these days. You have to dedicate your entire life to the game just to not die immediately. Oh, you don’t have every map completely memorized, including all spawn and bonus locations? To a point where you could play it blindfolded in single player? Filthy casual.
this is precisely why i gave up on multiplayer PvP games for the most part. the era of casual PvP pubs is long gone and now, if you don’t have the “play for glory” mentality, you simply can’t enjoy such games anymore. and even then, having that mentality already doesn’t sound enjoyable to me.
on the flipside, i also find myself struggling with being interested in modern PvE/co-op games as well, especially since most of them adopt the 4-player format, pretty much necessitating having friends willing to play with you for a truly fun experience. the niche of big lobby PvE games is rarely tapped, unfortunately.
this is precisely why i gave up on multiplayer PvP games for the most part. the era of casual PvP pubs is long go
And the rampant cheating. Every single game that has more than a few players will have cheaters. Rootkit-as-a-service or not, there will still be cheaters.
It died from matchmaking. Skill based MM helps a little but you still get people with different goals in the same game. Back when multiplayer was predominantly player hosted lobbies/servers, it was easy enough to find others that want to play the same way you do. And the same player could easily hop between servers depending on current mood. Now you get matched with some randoms and have to just deal with it.
I’ve seen some level 3000+ players as far back as months ago, but I think they glitched/exploited that level.
The highest legit levels I have seen are about 500 - 650 or so, 500 is when their icon turns gold.
It’s a real slog at times, but I will sometimes just do the weekly challenges and stop. Timed challenges really make the game feel like a chore.
The game feels really unbalanced as well, so many rounds it’s one team completely stomping the other and it’s not even close.
Often 900 tickets to 0.
My friends and I had an evening like that as well, 3 times our team won by holding all the objectives and the game ended early. That’s no fun.
Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro.
I’d be off Windows in a second if all games ran on it no issues.
When battlefield 6 came out, the hour or two I could afford went a long way: we were in the trenches together figuring it out and having fun.
Now some players are level 2000+, rarely team work and I‘m dying when I spawn. Now it takes more than it gives.
On the plus side, that was the last game stopping me migrating to bazzite
Every competitive multiplayer game in the world is ruined by sweat these days. You have to dedicate your entire life to the game just to not die immediately. Oh, you don’t have every map completely memorized, including all spawn and bonus locations? To a point where you could play it blindfolded in single player? Filthy casual.
this is precisely why i gave up on multiplayer PvP games for the most part. the era of casual PvP pubs is long gone and now, if you don’t have the “play for glory” mentality, you simply can’t enjoy such games anymore. and even then, having that mentality already doesn’t sound enjoyable to me.
on the flipside, i also find myself struggling with being interested in modern PvE/co-op games as well, especially since most of them adopt the 4-player format, pretty much necessitating having friends willing to play with you for a truly fun experience. the niche of big lobby PvE games is rarely tapped, unfortunately.
And the rampant cheating. Every single game that has more than a few players will have cheaters. Rootkit-as-a-service or not, there will still be cheaters.
Which of course is why we need kernel level anti cheat.
Because they stop all of those hacks!
…That are still rampant…
…despite the kernel level…
Wait a minute.
You can play unranked matches in games that have a ranked mode for the sweaters. Like arms race in counterstrike for example is pretty chill
And there will still be sweats to be found
It died from matchmaking. Skill based MM helps a little but you still get people with different goals in the same game. Back when multiplayer was predominantly player hosted lobbies/servers, it was easy enough to find others that want to play the same way you do. And the same player could easily hop between servers depending on current mood. Now you get matched with some randoms and have to just deal with it.
I’ve seen some level 3000+ players as far back as months ago, but I think they glitched/exploited that level.
The highest legit levels I have seen are about 500 - 650 or so, 500 is when their icon turns gold.
It’s a real slog at times, but I will sometimes just do the weekly challenges and stop. Timed challenges really make the game feel like a chore.
The game feels really unbalanced as well, so many rounds it’s one team completely stomping the other and it’s not even close. Often 900 tickets to 0.
My friends and I had an evening like that as well, 3 times our team won by holding all the objectives and the game ended early. That’s no fun.
Side note, games like BF6 that cannot run in Linux are also what keep me from migrating to a Linux distro. I’d be off Windows in a second if all games ran on it no issues.