They basically decided “what if we tested a scenario that has been happening in ChatVR for about 10 years.”
When I play a shooting game in VR I don’t think I’m going to die, I do not experience fear. Any claims along those lines are at best overstated and at worst straight up lies.
Also what’s this research supposed to prove anyway?
When I play a shooting game in VR I don’t think I’m going to die, I do not experience fear. Any claims along those lines are at best overstated and at worst straight up lies.
Who cares what you experience in the context of this study? Why is your input here useful in the context of the discussion? What does this statement add? Why did you say this? Why would anyone here want to know this?
When I play a shooting game in VR I don’t think I’m going to die, I do not experience fear. Any claims along those lines are at best overstated and at worst straight up lies.
Did you forget to read your own comment? Because this is you saying that the study is wrong because of your limited personal experience, which no one cares about.
Training and therapy absolutely. But this is about empathy, they are claiming the people are more empathetic when they experience a situation in VR than if they haven’t experienced that situation ever in any medium.
I don’t believe they’ve demonstrated that.
At best they’ve demonstrated the people are empathetic but they might be anyway. They definitely haven’t demonstrated that that’s a result of the VR experience. To do that they would have had to have taken some sort of test both before and after the VR experience to see if their attitudes have changed.
Training and therapy are appropriate uses for VR because they don’t need to demonstrate that they are better than real world alternatives, because the benefit they have is cost. They are cheaper in VR than they are in the real world, that’s the only metric they need to pass.
to fight an anecdote with an anecdote - when i play games sure i don’t experience the fear of death, but i do experience compassion towards what i’m fully aware is a bunch of pixels & lines of code presented to me as a character in a video game. and i experience the thrill of discovery or a tough fight with a boss. the more i’m immersed in a game the deeper emotions i feel.
and VR in particular is much more immersive. even in a game like Beatsaber, which doesn’t aim at realism, your brain interprets the boxes coming at you as actual objects about to slam into your face. you intuitively attempt to dodge them, especially when you’re in the flow state of playing.
games can elicit emotions, and VR games can do it in an even stronger way. from my perspective, there is no reason to doubt the results of this study, especially if the fear response wasn’t measured through a subjective report of emotions, but through observing the physiological effects fear has on the body.
the research is supposed to highlight - not prove, there is nothing to prove, it’s a fact - how much fear women and girls go through in their daily lives, that men or boys don’t have to worry about
Oh this is such nonsense.
They basically decided “what if we tested a scenario that has been happening in ChatVR for about 10 years.”
When I play a shooting game in VR I don’t think I’m going to die, I do not experience fear. Any claims along those lines are at best overstated and at worst straight up lies.
Also what’s this research supposed to prove anyway?
Ah yes, the ever popular “I’ve never experienced it, so it doesn’t exist” argument.
Where did I make that arguement.
VR is not the real world. It’s not the holiday so you can’t turn off safety protocols to simulate real world threats.
Who cares what you experience in the context of this study? Why is your input here useful in the context of the discussion? What does this statement add? Why did you say this? Why would anyone here want to know this?
He assumes that the feelings were not real because he doesn’t have feelings in VR. If true for everybody that would invalidate the results.
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Did you forget to read your own comment? Because this is you saying that the study is wrong because of your limited personal experience, which no one cares about.
Your anecdote does not invalidate data
Turn your logic around. If men feel the fear when it is just a simulation then real life for women is much worse.
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You need to learn what sociopath means.
This is a dumb test. How people react in VR is not relevant to the real world.
Irrelevant is too strong a word given the opportunities in VR for training or even therapy… but you have a point.
Training and therapy absolutely. But this is about empathy, they are claiming the people are more empathetic when they experience a situation in VR than if they haven’t experienced that situation ever in any medium.
I don’t believe they’ve demonstrated that.
At best they’ve demonstrated the people are empathetic but they might be anyway. They definitely haven’t demonstrated that that’s a result of the VR experience. To do that they would have had to have taken some sort of test both before and after the VR experience to see if their attitudes have changed.
Training and therapy are appropriate uses for VR because they don’t need to demonstrate that they are better than real world alternatives, because the benefit they have is cost. They are cheaper in VR than they are in the real world, that’s the only metric they need to pass.
to fight an anecdote with an anecdote - when i play games sure i don’t experience the fear of death, but i do experience compassion towards what i’m fully aware is a bunch of pixels & lines of code presented to me as a character in a video game. and i experience the thrill of discovery or a tough fight with a boss. the more i’m immersed in a game the deeper emotions i feel.
and VR in particular is much more immersive. even in a game like Beatsaber, which doesn’t aim at realism, your brain interprets the boxes coming at you as actual objects about to slam into your face. you intuitively attempt to dodge them, especially when you’re in the flow state of playing.
games can elicit emotions, and VR games can do it in an even stronger way. from my perspective, there is no reason to doubt the results of this study, especially if the fear response wasn’t measured through a subjective report of emotions, but through observing the physiological effects fear has on the body.
the research is supposed to highlight - not prove, there is nothing to prove, it’s a fact - how much fear women and girls go through in their daily lives, that men or boys don’t have to worry about