• nyankas@lemmy.ml
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      12 days ago

      Both works. It has a builtin ARM based PC running SteamOS but it also comes with a 6GHz dongle allowing you to stream from your PC wirelessly.

        • Euphoma@lemmy.ml
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          11 days ago

          Steam deck is not powerful enough to run vr games at playable fps, I got like 20 fps in vrchat on steam deck in vr

          • NullPointerException@lemmy.ca
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            11 days ago

            Long story short. I’ve worked in IT since 1998, my first computer was a PC-XT, and before that I had a thing that only Brazil had (HotBit from Sharp). I had to achieve an equilibrium between work and home. So, now I work on a MacBook Pro and I ssh to the servers I need (I’m a - mostly - Oracle DBA). At home I have an XBox Series X to play games.

            I don’t want a PC. I want things simple. I’ll probably buy the SteamDeck (or the GabeCube) and this VR.

            • TwilightKiddy@programming.dev
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              11 days ago

              What is a PC for you, though? Steam Frame is a full on computer running Linux, as well as Steam Deck. Nothing prevents you from running basically anything on them. But the same could be said about your MacBook that you already own.

              • NullPointerException@lemmy.ca
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                11 days ago

                The MacBook is not “mine”, exactly, it’s from my boss. What I’m saying is that I don’t want to go through the hassle of assembling and maintaining a PC. That’s why I bought the XBox (and because of Halo, that’s why I didn’t buy the PS).

                • TwilightKiddy@programming.dev
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                  11 days ago

                  So, you just want a prebuild? Just as with consoles, you still need to do maintenance. Yes, you can neglect it for a couple of years, but then you start noticing that your thermal interface is not as good anymore or that your heat exchangers are now more dust than metal. And I find full-sized computers easier to maintain, as they are so easy to disassemble, contrary to consoles.

                  Also, if you want VR and have the money for it, it’s probably a good idea to buy a beefier machine. VR is a bit hungry for system resources (depending on the title, of course), standalone headsets don’t provide nearly as good of an experiece as a proper PCVR.

            • entwine@programming.dev
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              11 days ago

              I see, by PC you mean you don’t want a traditional ‘tower’ PC, which is perfectly reasonable. I personally consider anything within the umbrella of “PC gaming” to be a PC, including laptops (even Macbooks).

    • Donjuanme@lemmy.world
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      12 days ago

      That was my read on it, not sure how I feel about it, I’d be happy enough with vr/ar/display glasses just hooked into the new gabe-box

      • EldritchFemininity@lemmy.blahaj.zone
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        11 days ago

        I was hoping for a direct Index replacement, but there are definite advantages to making a headset capable of both - especially one that also seems like it can compete with Meta as a standalone system.

        My two hopes are that the one with the smaller storage will be cheap enough to compete with other PC VR headsets (which does seem like the plan), and that using it plugged in is viable. It’s built to be modular, so there’s plenty of room for modding later like adding features, so the price will be the make or break, I think.

    • gwl@lemmy.blahaj.zone
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      11 days ago

      Going for the both option, PC gives access to higher spec games, via streaming, and lower spec can run direct from the machine

    • JustEnoughDucks@feddit.nl
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      11 days ago

      What other people haven’t quite touched on is that the in-built system certainly won’t be powerful enough to run demanding VR games with good frame rates and resolution.

      I also have my doubts about the 6GHz WiFi connection being enough for it, I hope there is also a wired option.

      But it will be awesome to be able to do normal tasks like coding, writing, etc… outside in the garden, as an example. I think for people that don’t have a dedicated VR space, this could be awesome with 6GHz WiFi outside without needing base stations.

      • Blaster M@lemmy.world
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        11 days ago

        5 Ghz 866 Mbps wifi is 8x more than enough to comfortably run wireless streaming to a Quest 2 with 8-9ms lag, which is almost completely imperceptible when in play. 6 Ghz is more than enough.

      • Barbecue Cowboy@lemmy.dbzer0.com
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        11 days ago

        Don’t forget, it’s kind of multiple WiFi connections.

        I’m cautiously optimistic, from a sheer speed standpoint, it could be faster than most wired connections available over short ranges. It’s not going to actually reach optimal speeds likely ever, but the few who have seen it in action seem optimistic about it too.

  • Buttermilk@lemmy.ml
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    12 days ago

    Interesting they switched the steam controller to built in battery, but made this one replaceable AA.

    • Donjuanme@lemmy.world
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      12 days ago

      Less downtime in marathon gaming sessions? I don’t know that this was meant to be portable outside of the house, I’d hate having to carry extra batteries with my deck…

    • sleepydragn1@lemmy.world
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      12 days ago

      I had the same thought. I’m assuming it has something to do with them wanting the wireless puck for the Steam Controller to be able to charge the controller as well.

      Otherwise, maybe there’s some hardware reason why making the battery removable in the Steam Controller would be difficult.

    • Euphoma@lemmy.ml
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      11 days ago

      I think people generally don’t use vr everyday, and index controllers had a 6 hour battery life and took 30 mins to charge. This makes it easier to hop into vr on quest 3 which has AA batteries because you don’t need to worry about charging 3 devices, only one

    • rapchee@lemmy.world
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      11 days ago

      ??
      what distro? does the index not show up among the output devices? is everything properly connected?

      • starchylemming@lemmy.world
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        11 days ago

        nobara -

        indeed, it doesn’t show up. I’ve read somewhere it should show up after starting steamvr and the headset but it didn’t. steamvr is also freezing everything outsids of itself on startup 😎 so its not the only issue

        it was properly connected, i even tried a few different usb ports

        your reaction suggests it should work out of the box…

        then i suspect i messed something up pretty early on when i got this pc and tried things i didn’t quite understand (or by now, remember). i still mostly fly blind, learning the basics of linux bit by bit with every failure

        • Euphoma@lemmy.ml
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          11 days ago

          steamvr is pretty broken on linux rn so I’m not surprised it dowsn’t work for you. I’ve had a better experience using envision for vr instead of steamvr

        • rapchee@lemmy.world
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          11 days ago

          tried things i didn’t quite understand (or by now, remember)

          lol same, i’m on pop os now because i broke mint in some way
          but yeah i didn’t fiddle with the index, it worked straight away. have you tried it in windows? just to eliminate hardware issues

          • starchylemming@lemmy.world
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            11 days ago

            yeah it works fine on my weaker and older windows pc. if the desire to slice and dice flying cubes is overwhelming, i setup everything on there. disappointing but not the only use case for my windows pc.

            hmm maybe a clean reinstall with another distro is justified after all (or the same again, but without messing up lol) the hassle of redownloading all the games again doesn’t bring joy tho

            • rapchee@lemmy.world
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              8 days ago

              i was meaning on the same pc
              i think just plugging in the same ssd should work (after installing the necessary drivers, it should happen automatically)

      • starchylemming@lemmy.world
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        11 days ago

        thanks will check it out the next time i get enough energy to mess with this

        i assume the passage of time will be in my favor with more quality of life updates now that valve puts the spotlight on Linux vr

  • Sir_Kevin@lemmy.dbzer0.com
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    12 days ago

    What kind of power requirements is this going to have while standalone? I’m guessing it’ll chew through batteries.

    • Blaster M@lemmy.world
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      12 days ago

      21Whr battery vs 14Whr on a Quest 2. Newer generation chipset with more efficiency. Probably 2.5-3hrs.

    • jaycifer@lemmy.world
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      11 days ago

      On the PC Gamer hands-on I read they got about an hour running intense games standalone. There’s a port to plug an external battery into to extend that, but it seems the focus is on streaming from a desktop, which will use much less resources and extend the battery life quite a bit.

  • lad@programming.dev
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    11 days ago

    This sounds dope, does this mean that Frame is what was assumed to be a next Index?