• Voroxpete@sh.itjust.works
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      10 days ago

      I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.

  • CodexArcanum@lemmy.dbzer0.com
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    10 days ago

    Doom

    I could write an essay significantly larger than the game itself and it wouldn’t be as powerful of an argument as just saying the name with the weight of legacy it commands.

    • Fredselfish@lemmy.world
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      10 days ago

      Already a great book on Doom. Called Masters of Doom by David Kushner. Have the audiobook highly recommend.

  • Lord Wiggle@lemmy.world
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    10 days ago

    EA games deserve to be in a museum.

    Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc’s to make it even a little playable.

    There should also be an entire wing for never finished bug simulators.

    The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.

  • Tattorack@lemmy.world
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    9 days ago

    Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

    So in that hypothetical museum I’d nominate:

    • Pong.
    • Tetris.
    • Donkey Kong arcade game.
    • Super Mario.
    • Super Mario 64.
    • Crash Bandicoot
    • Metroid (the first one).
    • Castlevania (the original one).
    • Hollow Knight.
    • Mario Kart.
    • The Legend of Zelda (the first one).
    • TES III Morrowind.
    • TES V Skyrim.
    • Doom (the original one).
    • Half Life.
    • Counter Strike (the original one).
    • Ultima.
    • Ultima Online.
    • Dune (the RTS game).
    • Warcraft.
    • World of Warcraft.
    • Age of Empires II, perhaps alongside the Definitive Edition.
    • Sid Meier’s Civilisation (the first one).
    • Final Fantasy (the first one).
    • Chrono Trigger.
    • Minecraft (as much as I hate it).
    • Elite (the first one).
    • Wing Commander Privateer Gold.
    • 3D Space Cadet Pinball.
    • mic_check_one_two@lemmy.dbzer0.com
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      9 days ago

      This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

      I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

      Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

      For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

      I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

      You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

      For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

    • aesthelete@lemmy.world
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      9 days ago

      I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.

      There should also be a motion gamer entry somewhere on here like Wii Sports or something.

      And maybe an indie entry…like perhaps Stardew Valley.

      Also some type of sim entry…maybe SimCity?

      And probably an adventure game entry of some sort (King’s Quest or Monkey Island).

      Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.

      Edit: the more I think about this the more I think we need more entries so I’ll just stop it

    • abigscaryhobo@lemmy.world
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      8 days ago

      Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.

      • Tattorack@lemmy.world
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        8 days ago

        It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.

    • dejected_warp_core@lemmy.world
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      9 days ago

      On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.

      Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.

  • chameleon@fedia.io
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    10 days ago

    Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.

  • ampersandrew@lemmy.world
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    10 days ago

    My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you’d expect were there, particularly from the arcade era, including ground-breaking titles like Dragon’s Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don’t really get how one of those games looks unless you’re playing on the genuine article. That’s the kind of thing that probably ought to be in a museum most.

    I recently went to Galloping Ghost in Illinois, which is now the world’s largest arcade. It’s got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I’ve always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they’re having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I’d expect a museum to take on.