

EverQuest is still going. So is Ultima Online. My wife’s EQ account from launch is still there with all her characters and goodies. As for the others, people were upset when those were shut down. People definitely weren’t “totally fine” with that.
There’s another aspect though, in that with MMOs you are paying monthly for a service, and an actual quantifiable one. The servers that run those MMOs (current ones anyway) aren’t light pieces of computer equipment that you could easily run in your home. It’s like going to a bar with a cover charge: you could talk to people at home or drink at home, but you’re paying for doing that at a place with some neat decorations and a lot more people than you’re likely to meet at your home.
Expanding that metaphor, singleplayer games are you drinking at home. People do not want to give the liquor store the right to come into your liquor cabinet and take back the booze if they decide you no longer should have it.






EverQuest’s servers were slated to go down at least once, but that was when the then-current now-former owners no longer wanted the IP and were trying to sell it. It was less “we are taking them down” and more “we don’t want to spend anymore money keeping these up, but if someone else wants to we’ll sell for a good price.” Someone bought them and the servers stayed up. The game still makes money apparently.