

I’m just glad when some bring good things to occasionally seep out of these obviously inevitable changes.


I’m just glad when some bring good things to occasionally seep out of these obviously inevitable changes.



Brief (but current) play clip: https://youtu.be/SqzZv8fAlfc


Yeah, I was posting with a screenshot, but I guess that gets replaced with whatever it pulls from the link, and as cute as that cover is bigger, makes sense it’s more prone to catching such knee-jerk reactions than seeing the actual game.
They probably used AI coding it, too, but as a programmer I can be glad a lone dev used their tools to create something they want/enjoy, in a niche no one touches, and at a price that’ll never make them any real money. This is a benefit of AI. The alternative is simply this game not existing. Thought people over here might be more amenable to such a micro-niche indie project. Ah well, so it goes.


My, my, one day and -7? Sorry to share a cool little niche game I’ve got over thirty hours playing, instead of a screenshot of Dead Space or link to some random article that’s probably showing up everywhere.
How downright valueless of me.
Sounds like something that shouldn’t even take long to implement with steam input.
Shouldn’t, but the thing is, you move all around the screen in that game. You can’t make a mouse region for the aiming to get a direction unless the character stays at center or there’s always a clear line through center to the reticle. When the character just moves all around like that, there’s just no way to connect something to the direction from the character. You have to mouse aim on absolute position or use 8-way aiming on keys as your only character-relative option (what are we here, cavemen?).
The real problem is just that one of your critical gameplay actions is stopping shooting. Easily handled if you have a shoot button, like mouse, but controller only shoots on RS tilt, which means moving RS into the deadzone becomes a critical defensive action. You could work around that but you can’t use Steam Input and controller-mode, so not even the option of having Steam use a big dead zone.
What you can do (I actually just got this to work!), is use Steam Input to mask the controller before starting the game, and then cursor key around through menus to the settings and toggle the “Enable Controller” button all on keyboard (hard to get it to mouse with a controller around). Once you get that saved and staying disabled, you can use a controller-free Steam Input config without the game switching to controller on its own.
So, I spoke too soon before. You actually should be able to play on a deck, because the trackpad will sub in nicely for mousing. Much better than the RS I have on a regular controller, but now I can at least play half-controller, half-mouse. Awkward, but better than either separately for me.
Because people hate devs being rewarded for their work.
Not quite best, but it’s the same price it basically always discounts to.
I’ve got Astralbringer (crazy mouse shmup, not actually on sale but that dev prices low and doesn’t really do Steam sales), Shikhondo: Blue Pieta (horizontal scrolling shmup), Revo (fast kinda janky gallery shmup), and Beyond Solar (scrolling shmup). I’m looking into Star Vortex and Star Solar (both space ARPGs). (Edit: Went with Star Vortex :).
So kinda tame sale, and I’ve obviously been feeling pretty shmuppy lately (and I’ve got a loooot of those already to play :), but I’ve also got Denshattack release to look forward to on the 15th, depending on price.
No Summer Sale complaints here. Saw several games I often price check around sales take nice drops this time, so deals are out there.
FYI, Cuboid Keeper plays poorly on controller, and can’t run with Steam Input at all. If you play on KBM, it’s ok, but otherwise it’s just brokenly designed and not getting fixed because the dev doesn’t care anymore.
I play a lot of top-down and twin-sticks, so there might be something for you here: https://infosec.pub/post/48529166/22456105
Here’s some mostly small game suggestions I wrote up for a hidden gems thread elsewhere :)


If you like arcade twin-stick shoot-em-ups, Sektori is one of the best the genre has seen. Hard though: if one doesn’t know the genre, play Waves and Assault Android Cactus first.
If you haven’t, try going into Steam Input, and for each trigger, move the button to the soft pull instead of the full pull mapping, then in trigger settings change the action to Hair Trigger with a small threshold (500-1000) and set the analog output to analog off. Games usually do digital triggers poorly, and this usually makes them feel noticeably better.
I keep a template saved with this, so I can quickly apply it to a new game where it helps the feel.