

At the very least, it’s not a live feeding. I personally couldn’t do that myself, even though it’s a natural process and normal enrichment for many animals.
I personally can’t criticize too harshly on the zoo though. At the end of the day, zoos aren’t generally money makers (to the best of my knowledge) and their animals need to be cared for. If anything, I’m more judgmental of owners who may willingly donate healthy pets (perhaps those with unhealthy or close to death pets are more understandable).
I do wonder if this some kind of publicity stunt. It has to be cheaper and easier just to get cash donations for livestock right? Less costs for euthanasia and you can buy in bulk. I’m sure they wouldn’t say no to free food for their animals but it feels like a weird angle to draw attention to the zoo. Maybe some of this nuance is lost in translation between Dutch and English news media.
I’m not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I’m used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.
Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I’ve honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.