• 1 Post
  • 7 Comments
Joined 2 years ago
cake
Cake day: February 23rd, 2024

help-circle



  • Thanks for sharing, this one was flying under my radar! There are a couple of things about monster collector games that I wish developers would improve, and I’m not sure how this one handles them:

    1. Balance is the core of any good RPG. The mathematics behind monster types, stats, and matchups need to be well-designed and internally consistent. If the numbers don’t make sense, the whole experience falls apart.

    1. Monetization can make or break a game. Please, no pay-to-win mechanics, no predatory microtransactions, and especially no gacha systems. A fair, upfront pricing model goes a long way in building trust with the community.

    1. If it includes multiplayer and PvP, design it thoughtfully. Competitive modes need careful balancing to prevent a small meta from dominating, and the community tools (reporting, matchmaking, etc.) should actively work against toxicity. Make it fun , with the option to challenge other using your full team (maybe 6 monsters?), normally they force you use max 3 or 4.

    1. QoL features are non-negotiable. Fast travel, box management, in-game encyclopedias, and autosave are small things that make a huge difference in comfort and replayability.

    Thanks again, I’ll keep an eye on this one and the upcoming Nexomon 3!



  • If you haven’t played Shredder’s revenge would you maybe choose Cosmic Invasion instead? I used to play Turtles in the arcade, and it was a lot of fun, but I’d like to see a modern evolution of it. I asked the other contributor about the graphics, did you feel that Shredder’s Revenge was a bit too pixelated compared to Cosmic Invasion?

    I also looked at Scott Pilgrim, and it doesn’t really get my heart pumping. The aesthetic isn’t very appealing to me, and it’s not about nostalgia, because I actually kind of like the Absolum style. Absolum just looks like a more engaging game, and maybe even one that’s built more for single-player campaigns.