• ampersandrew@lemmy.world
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    2 months ago

    I ran into a lot of “AAA disease” when playing through 007 First Light recently, where the game has a lot of walk-and-talk and doesn’t respect your intelligence, but it’s a criticism that doesn’t permeate the entire runtime of the game. I didn’t realize how much worse it could be, but Ralph makes his case quite clearly in this video.

      • ampersandrew@lemmy.world
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        2 months ago

        Yeah, it’s not new, but it’s gotten more egregious, and everyone keeps pulling from the same bag of tricks regardless of how much sense it makes. Uncharted has a lot of climbing bits because it’s riffing on Indiana Jones, but why is James Bond doing the same climbing bits as Nathan Drake? And why are they so simple that my inputs hardly matter because the only path through the level is so telegraphed that it’s visible from space? Games need downtime between action sequences for pacing reasons, and while I could tolerate it in Gears of War because of their brevity, our answer to this problem needs to be more sophisticated than just holding up on the analog stick.

    • mursejoy@lemmy.zip
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      2 months ago

      The best thing about this game is that it made e hold onto my PS5 until prices were at an all time high. Now that I don’t want this game, I can sell my PS5 for what I bought it for years ago.

    • mohab@piefed.social
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      2 months ago

      They thought they could just copy and paste whatever they did in Spiderman, an open world game, into a linear action game… and it’ll “just work”

      I think this arrogance is born out of the misconceived belief that linear games are inherently inferior and easier to design than open world games. I’m glad it backfired; they earned it.

    • mursejoy@lemmy.zip
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      2 months ago

      As a long time X-men fan that lived through the Fox movies era, I am convinced that the franchise is cursed.

      Now they are bringing X-men into the MCU when it’s on life support. I would say people are generally apathetic on the MCU with some outright hostile to it. Unlikely that X-men will change that.

  • user_6282638282@sopuli.xyz
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    2 months ago

    Inside Games speculated this may be a result of Sony burning billions on failed live service starting to cut budgets on other projects. The Kojima news sort of correlates.

    But basically all these annoying systems make sense in an open-world Spiderman game, where getting lost is even more annoying, but not here and so that possibly speaks to a scope change in the middle of development.

    • mursejoy@lemmy.zip
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      2 months ago

      I was surprised that it wasn’t open world after they basically perfected it with the Spider-Man games.

      I don’t think it needed to be open world, but just surprised Insomniac pivoted to liner and couldn’t pull it off.

      I do wonder if there was a scope change mid-development and were just seeing that in the end result.

  • Arcane2077@sh.itjust.works
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    2 months ago

    Fun fact about the point at the end of the video: The QTEs of all three Insomniac Spiderman games are also un-failable (except for a couple random exceptions)

    • ivanovsky@lemmy.world
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      2 months ago

      Unfailable as in, you’ll succeed it no matter what? (faking your input or showing different animations but the same eventual outcome?), or failing gives you a black screen and prompts it again or something?

      Spiderman+QTE makes me think of the meme worthy “I’m gonna die” one 😅

      Edit: just saw that part of the video. Insulting 🙄. (looks like the same thing happens even if you press nothing)

    • Dnb@lemmy.dbzer0.com
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      2 months ago

      Iirc they’ll fail, but you are given multiple chances and not just miss one you lose.

      I hate the idea of qte so just turn on auto complete so I can watch what’s actually happening as a cutscene vs missing most of it looking for the specific button to press

    • inclementimmigrant@lemmy.worldOP
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      2 months ago

      Maybe that’s the problem? I’m thinking about it and R&C can be kind of hand holdy, those golden bolts shine like nobody’s business, and they had a lot of travel challenges. That worked for that game because cartoony and as built against different gadgets and geared toward younger audience but shoehorning that into wolverine doesn’t quite fit.

      Just a thought.

  • thingsiplay@lemmy.ml
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    2 months ago

    Wow, I did not expect that verdict (still need to watch the video). I respect Skill Up and think he is well articulating himself and his reasoning are often valid.

    • caseofthematts@lemmy.world
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      2 months ago

      I think a lot of people expected it to be good (pre-late marketing) since Insomniac generally makes pretty good games.

    • OrgunDonor@lemmy.world
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      2 months ago

      I think I am biased as I don’t have a ps5, and Sony is definitely on a crusade at the moment. But I really like Spiderman and Miles Morales, and enjoy Spiderman 2 albeit not as much.

      However, Wolverine just never stood out from what I had seen briefly, then I saw the sentinel fight. That looked beyond shit, like gameplay had regressed 20 years or more.

      I think that was the point I expected it to be bad, even if it is not completely terrible on the combat side.

    • binarytobis@lemmy.world
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      2 months ago

      I’ve been savoring playing the last Spider-Man game for a while now. The first two are so good.

  • HeyJoe@lemmy.world
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    2 months ago

    My friend was preaching for weeks now that he absolutely has to buy this game, but already knew it was going to be booty and hated that he was going to waste money on this. Guess he was right.

  • mohab@piefed.social
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    2 months ago

    Called it. Insomniac aren’t qualified to make this. In fact, very few western developers are.

    Most just suck at making linear action games.

    Insomniac’s combat is fine in an open world game, but strip everything else and put all focus on it, and it becomes obvious it’s mid at best.

    Flying Wild Hog could’ve killed it going the Evil West route.

  • LemmyEntertainYou@piefed.social
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    2 months ago

    I didn’t think games generally were quite this handholdy but then realised I haven’t really played any AAA from the past 10 years. I wasn’t ever likely to buy a PS5 anyway but Wolverine is another exclusive on the “meh” pile for me.