Today’s game is Morrowind. I wanted to try mixing things up a little and had gotten this last december so i decided to dick around for a bit in it. I ended up being a little surprised by how much i enjoyed all the reading it needs. I mean, don’t get me wrong. It’s incredibly tedious and annoying sometimes, but it comes with satisfaction upon finding your way around with the journal and having to navigate in an almost realistic manner.

I ended up reusing my Daggerfall character Nazita for it, even though with the timeline it doesn’t really work timeline wise. I made her a Rogue, though i’m not a fan of daggers so i’ve been training the longsword skill so i can use those instead in combat.

Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.

Graphically though? I find it to be really pretty. I really like the water especially. I’m not sure what comes from OpenMW and what comes from base Morrowind, bur at a core level i think it’s pretty.

I ended up just walking all the way to Gnisis to join the Empire and got the quest where you have too get the land deed. I ended up just stopping there though after heading into the mine and then turning back. I thought i had to go there to handle the Land deed morally, but apparently not.

Overall i think if i have to pick an Elderscrolls game that’s got overwhelming depth to it while still controlling a little weirdly, i’d have to pick Daggerfall. I still think Morrowind has a lot going on for it that i love but i think i prefer how Daggerfall looks, plays, and sounds.
Speaking of the combat, I can’t say i’m a fan. Maybe there’s something i’m missing but it’s definitely a lacking point of it. I just find myself jabbing at the enemies until either one of us drop dead.
One thing that’s perhaps not obvious from today’s viewpoint, is that stamina affects your hit chance quite a bit.
It is also a good idea to be rather skilled in your weapon of choice.
And of course, the real pro tip is to install a mod which changes the hit feedback. 😅
Stamina is the green bar, right? I had actually read about that after doing a surface level reading into the combat, I’m just not really sure how to incorporate that into the combat if it makes sense, as I believe it drops with attacks.
I’ll try getting my weapon skills up to help though, and maybe the mod too lmao.
You could always make stamina recovery potions for combat with basic food items and greatly increase your effectiveness. If you sprint everywhere and have zero stamina before a fight you won’t hit shit but potions or scrolls like argent glow can really change that.
Yeah, it is the green bar. And yes, it drops from attacking.
As has already been said, stamina potions are often quite worth it. But it also helps, if you switch to walking for approaching an enemy, for example (instead of running). If you’re sprinting across the landscape and get ambushed unexpectedly, then yeah, the game punishes you for being exhausted.
In general, Morrowind is much more roleplay than the later parts. You can optimize the fun out, by waiting around until your stamina recovers, every so often. But the game gives you enough opportunities to become filthy rich and overpowered, so that you shouldn’t need it.
I just didn’t like hit chance being a thing in a first person melee game. At all. If my sword connects with the enemy then it should be a hit. When the game decides to roll a miss it makes the game feel broken. It’s like clicking an icon on your computer and it not opening up. Then you click again and it opens. If it’s just randomly not opening it feels broken and unreliable!
Yeah, then you should get a mod for that. I can absolutely understand your qualm. Morrowind came out in an era when RPGs were still computerized DnD, and that’s a design decision which aged particularly poorly.
Admittedly, it was also perhaps just a bad design decision in general. In DnD, you don’t either roll a dice for each sword hit. Nor are you able to miss an enemy from just not being near enough. At the very least, they could’ve played a different sound, if your sword connects, but does no damage.
It’s really critical for me, to have it feel good.
Daggerfall also had this issue with missing but you could get your accuracy up a lot more easily and then you’d hit pretty much every time. The graphics of Daggerfall are of course much less advanced than Morrowind but the “thwack” sounds in DF feel chunkier and heavier, and the simple animations have an abruptness to them that really works for the game. It’s quite strange but combat just feels better to me in Daggerfall than Morrowind.
Of course Morrowind has the far better atmosphere, music, worldbuilding, exploration and all that. DF has the truly gargantuan dungeons though!
Maybe there’s something i’m missing
Yeah, you’re missing a lot. That’s the big problem with the combat system =P
BTW, you might enjoy this.
Fucking love Young Scrolls!
Definitely enjoyed that relic. I stopped and checked the date and had to do a quick check because I was thinking “Oh. Six years ago? That was like what, 2012? 2013?”. Nope. 2020. I feel ancient
Good news is that Young Scrolls is still going strong. Better than ever, even. The Dark Brotherhood album from a few months ago is just incredible.
Combat in Morrowind: *whoop* *whoop* *whoop* *whoop* AH!!! *whoop* AH!!! *whoop* *whoop* *whoop*
Fucking love this game. 10/10
Morrowind is probably one of my favorites, but it definitely has not aged well. Going the mage route with custom spells can absolutely make you overpowered though. A single Damage Strength spell can cripple most enemies, as they become over encumbered by their few items in inventory.
The magic was what made me initially interested. I hear people talking about how utterly broken it is with very little restraints and it made me want to try it
Why walk when you can ride?
Hottest pick-up line imaginable tbh
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I’m glad you’re doing better! I notice it’s a reoccurring theme for people to go through stuff like that with MMOs.
My best friend went through the same thing with ESO and FFXIV because he felt alone and wanted to connect with people. He had spent roughly 400$ on FFXIV subscriptions alone until he got better, so I know how rough it can be.
But yeah, I have mixed feelings on ESO, and FFXIV while we’re on the subject. I had fun, but damn with how much money they try to siphon from the player it makes me not want to touch them and kind of cheapens the experience for me
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The combat makes more sense if you custom class and put your preferred weapon skill into Major. And keep stamina high. A Redguard with Longblade and the appropriate weapon can kill a mudcrab in two seconds at level 1. You ideally want to start with your main combat skill over 40, if not 50-60. The best part: you don’t need to min-max since the level scaling is minimal. Just pick your favorite armor type/weapon in Major and the rest can be whatever you want.
The game does NOT make that all clear, unfortunately. It took me a few tries to wrap my head around it before falling in love with the game.
I might try that after starting over then (or see if there’s a console command to let me redo the class selection so i don’t have to start over)
I checked the wiki and Rogue should also have Axe, if you’re attached to the playthrough and don’t wanna restart :)
I saw people online mention that a rogue should be using an axe and even some people saying it’s one of the best weapons. I dismissed it as just me misreading it, I’ll have to check try it though because I almost bought one
Why walk when you can ride?
Welcome to Morrowind, outlander.
Now go kill that witch living in a hidden cave, some distance west of a dead tree.
I misread game as grave. I was worried there for a second.







