• BigFig@lemmy.world
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    13 days ago

    No instead epic charges 12%, and if you use unreal engine but don’t sell on egs they get a 5% royalty fee on all your sales. Sure those number are lower but egs isn’t out here “empowering” devs

    • lofuw@sh.itjust.works
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      13 days ago

      Epic would charge Steam’s fees if they had Steam’s marketshare.

      Everyone thinking they care about creators or customers is a fucking moron.

      • turmacar@lemmy.world
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        13 days ago

        Are they close to feature parity with Steam yet? Like after a quick search of it looks like they added cloud saves but that took years.

        • nyctre@piefed.social
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          13 days ago

          Not even close. Plus, it’s not just about feature parity. It’s also about ease of use. EGS is still shit as of 2 months ago.

          • ulterno@programming.dev
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            12 days ago

            While EGS increases its minimum Windows # requirements, Steam client is already available on Linux.
            Although I would prefer being able to build it myself rather than keeping it in Firejail

      • ulterno@programming.dev
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        12 days ago

        Epic would charge Steam’s fees if they had Steam’s marketshare.

        while at the same time providing worse service.
        Ever noticed the difference between Epic checkout vs Steam checkout? And that is the part one would want to make the best, because that’s what gets the money in.

    • woelkchen@lemmy.world
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      13 days ago

      if you use unreal engine but don’t sell on egs they get a 5% royalty fee on all your sales.

      Sounds like abusing market power.

      • borari@lemmy.dbzer0.com
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        13 days ago

        100%. Valve needs to start suing Epic for their game engine monopoly. It’s not about Valve it’s about protecting gamers.