Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in the electrified puddle and manipulate with it; and repeat it 3-4 times.

After dying 3-4 times, I started to look for cutting-corners-way. I have found the developer console and it had some options that should make things easier. And you know what? After I increased my health, the boss became literally unkillable. Next time I added a few “medkits” to my inventory, the boss just started avoiding electrified puddles at all.

All experiments led to the situation becoming even worse. I believe that developers made it intentionally. Just for the sake of “fuck you, shit”

What could I do? Uninstall.

  • nogooduser@lemmy.world
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    1 month ago

    I stopped playing Resident Evil 7 because I’d decided that the setting that I was on was too difficult and wanted to knock it down a level. It wouldn’t let me do that without restarting the game so I stopped playing.

    I don’t understand why they made that decision at all.

    • Katana314@lemmy.world
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      1 month ago

      Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.

    • Lembot_0006@programming.devOP
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      1 month ago

      Fiddling with the script engine can lead to unexpected results.

      I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

      And which game was it?

      “Fear the spotlight.”

      • dukemirage@lemmy.world
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        1 month ago

        As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes. I wishlisted the game though.

      • Kelly@programming.dev
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        1 month ago

        I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

        They could be using player character state as a proxy for player skill.

        A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.

        You may have inadvertently put it into hard mode!

        https://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing

      • anon5621@lemmy.ml
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        1 month ago

        Other idea increase ur health using not game console but with using cheat engine ,find pointer to ur health

        • Lembot_0006@programming.devOP
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          1 month ago

          The game has red-yellow-green health scale, not 0-100%. It would have taken too much effort to experiment while looking for the correct value.

          • anon5621@lemmy.ml
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            1 month ago

            Value if u know how much damage to boss with exact value it can be filtered much faster ,or u can find own health and freeze it

  • LolcatXTREME@lemmy.world
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    1 month ago

    That’s super based of them actually. A game for everyone is a game for no one as they say. Difficulty options if it makes sense and the game is designed around it, sure. But if a game is designed to be played a certain way and you bypass it you’re ignoring a purposely designed experience the developers made for you, and I think it’s fine to force people on to a level playing field.

  • AMillionMonkeys@lemmy.world
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    1 month ago

    What could I do? Uninstall.

    If you aren’t having fun with it, sure. I was expecting the comments to be people arguing with how you have fun (using the dev console), but fortunately that’s not the case.

  • PlantJam@lemmy.world
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    1 month ago

    If you want a dark game with puzzle style combat and bosses, I can’t recommend a plague tale enough. Innocence is the first one, Requiem is the second one.

    • Lembot_0006@programming.devOP
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      1 month ago

      plague tale

      I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.

      • PlantJam@lemmy.world
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        1 month ago

        I hated black myth wukong and elden ring boss fights, so punishing games really aren’t for me. I finished both plague tale games, though. I usually lower the difficulty quite a bit just to enjoy the story, so maybe the defaults are harder than what I experienced.