themachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 2 months agoValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comexternal-linkmessage-square55linkfedilinkarrow-up1746cross-posted to: games@lemmy.world
arrow-up1746external-linkValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comthemachinestops@lemmy.dbzer0.com to Technology@lemmy.worldEnglish · 2 months agomessage-square55linkfedilinkcross-posted to: games@lemmy.world
minus-squarepanda_abyss@lemmy.calinkfedilinkEnglisharrow-up20·2 months agoDisclosure is good, but it would be useful to be granular and clear. Games could use ai for interactive dialogue or content generation and it would be really cool. Games could run models like olmo 3 which are completely open source, and that wouldn’t be bad in my opinion. Ai textures probably make sense too depending on context.
minus-squareolympicyes@lemmy.worldlinkfedilinkEnglisharrow-up8·2 months agoIt would be funny if a game used the base tier OpenAI api and your wizard started slipping some ads into his dialogue.
Disclosure is good, but it would be useful to be granular and clear.
Games could use ai for interactive dialogue or content generation and it would be really cool.
Games could run models like olmo 3 which are completely open source, and that wouldn’t be bad in my opinion.
Ai textures probably make sense too depending on context.
It would be funny if a game used the base tier OpenAI api and your wizard started slipping some ads into his dialogue.