Hey there Lemmerds,

After years of hard work, today we released a big expansion to our game which mainly includes Nord faction and sea battles. If you’re looking for some good action, good sandbox and awesome ship fights, you might want to check it.

Alongside, we’re releasing 1.3 patch after a long while, which brings a giant deal of changes.

Hope you enjoy it!

  • it_depends_man@lemmy.world
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    8 days ago

    That looks amazing.

    I wish I liked the overall experience. I don’t think you’ve done anything wrong, quite the opposite, it’s just not my genre. I think I got the the first mount & blade on gog and the core loop of the battles just didn’t click for me.

    The website mentions:

    "Realistic Economy

    See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route."

    But it’s relatively hard to find more material online about what that means, what it looks like (UI) and how it works. Can you maybe go into a bit more detail? On the website or maybe a feature trailer or something? Even a recommended creator content thing would be great. I care too much about economy and logistics.

    • Ugurcan@lemmy.worldOP
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      8 days ago

      Tyvm!

      So our game designers might tell it better but, the economy inside the game relies on supply/demand chains,

      • Production of villages
      • Villager parties carrying products from villages to cities
      • Workshops in towns process some of the product to have higher tier materials
      • Merchants work in-between cities does actual trade (buy low sell high) of everything in-between

      So wars and interventions (banditry, raids, sieges; player clearing out infested trading routes etc.) can and will distrupt or boost the overall logicstics, which could lead into inflations, deflations etc.

      You absolutely can play the game as a merchant who doesn’t fight at all and gain power by amassing wealth and influence.

      There’s no special UI for trades, except you can find out lucrative business by talking around, running workshops or caravans and leveling up your trade to have UI show what’s cheaper or expensive than average at one point.

      If you’re into a merchant roleplay as I do, you can give it a shot. There must be a 2-hr refund time on Steam if you don’t like it :)