• FlashMobOfOne@lemmy.world
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    2 months ago

    My rule is I’m only willing to pay a dollar for every expected hour of play, so you can imagine I buy few things at full price.

    The last two games I paid full price for were Elden Ring and Mandragora. I am far more likely to pay full price for an indie title that I’m excited about than anything else, because as an artist myself, I fully understand the impact of a pre-purchase on an indie studio.

    • sugar_in_your_tea@sh.itjust.works
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      2 months ago

      It all depends on what you’re looking for. I’ve put hundreds of hours into games and gotten way less than $1/hr, and I’ve also had a great experience paying significantly more.

      So I don’t see games in terms of $/hr, especially these days when I’m more limited by time than money. Instead, I look for unique experiences with cost being a much lower factor. Generally speaking, I spend much less than $1/hr since I buy a lot of older games, but I’ve spent far more ($5-10/hr) on particularly interesting games.

      But yeah, generally speaking, I’m willing to pay more for indies than AAA titles because indie games are more likely to offer that unique experience.

    • Rekorse@sh.itjust.works
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      2 months ago

      I like some of the early access development styles used in things like Enshrouded and Satisfactory, so mostly ive been spending on games like that. I like the idea of collaborating with a player base to create a game together I think.

      • FlashMobOfOne@lemmy.world
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        2 months ago

        Oh definitely. I’ve enjoyed the experience of helping devs mold a title into something better in exchange for a lower price.

        • Rekorse@sh.itjust.works
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          2 months ago

          I like your dollar an hour rule though, I might use that in the future. Its funny though, my most played game was free and I have 2000+ hours in it!

          Edit: I forgot rocket league was 30$ originally! Still a good deal!

          • FlashMobOfOne@lemmy.world
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            2 months ago

            Yeah, the games I’ve spent very little on I’ve put a ton of time into, like Vampire Survivors, Noita, and Dungeon Defenders.

    • 2FortGaming@lemmy.world
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      2 months ago

      I’m totally ok paying $30 for a ten hr game, I appreciate shorter games. But if it’s boring or unfun for a whole hour in, I’m getting a refund.

    • uberfreeza@lemmy.world
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      2 months ago

      That’s generally how I follow it also. Though I add the stipulation that they’re enjoyable hours, and it’s not hardline. I know not every game can be measured that way. If it’s a particular genre or series, l might take the dive anyway. For indies, it goes even further than that. Some I track for years before release, so I pre-order as soon as it becomes available, just to support as much as I can. So $/hr is a good baseline, but it’s deeper than that.