An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

  • mlg@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    1 day ago

    Lots of games that ship with kernel level anticheat have an android port that doesn’t have that feature because android (also linux) similarly doesn’t hand out root access, let alone kernel access to anything in userland.

    Huge example being Fortnite.

    Already ignoring the fact that kernel level anticheats have well known bypasses, cheaters can also just use the Android version to make cheating easier if that was really an obstacle.

    Anyone peddling kernel anticheat as a requirement is just using it to cut costs in running moderation staff. Epic Games specifically is just being a dick to linux because they know they have zero leverage in that market, and don’t want to give Steam more traffic.

    All Valve really has to do is sell enough units to tip the percent of linux users that these publishers would not want to miss out on. That’s how so many updated and expanded with the steam deck. Currently the estimate is about 4 million monthly active users on a linux platform. I think if they can reach 10 million (I think 6-7%), it would be enough to incentivize the change.

    I never would have thought Microsoft would allow Halo Infinite or MCC on linux 5 years ago, but they actually changed their minds because they knew people wanted to play on the steam deck. I would even take a guess that the new CoD stuff will shortly follow since MSFT is taking a more open platform approach anyway.

    EDIT: