Today’s game is some Assassin’s Creed III. This was what i had lined up to play after Max Payne 2, and initially i was going to play some more of that. But i had decided to set this up ahead of time. Then… i decided to make sure it works… and i kind of lost track of time. These games are kind of my Guilty pleasure. I pick a time period that sounds interesting to me, and then get lost in it. I wish we’d see more modern ones. I personally love to see things closer to modern times rather than ancient times.
This game was actually my very first PS3 Game. I remember moving around a lot when i was young, and that’s when i finished the game. It was like 3 AM and i was up in the living room, having Connor chase after Charles Lee. Too this day Connor yelling for Lee is still burned into my head. I still have my disk copy on the shelf next to Black Flag, God of War Trilogy, and Fallout New Vegas.
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Going back to this? It’s… a little rough in some spots. This is the remaster so i’m sure some things look better. But Haytham feels slow. Maybe Connor will be better. But the Parkour is a little hard for me to wrap around too, and the combat… well. It’s a lot like The Arkham Games, that’s all i really have to say. It’s still fun despite these flaws though. Though, i am sure i am biased due to growing up with this game (it legit helped me pass my History Quiz).
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As for the remaster? It looks great. There’s still some spots where you go “yep, that is definitely a 360 game” but it still looks pretty good. Especially, look at this kid:

That is a 360 era child if i’ve ever seen one. It’d fit right at home in a Elder Scroll’s game i think.
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The plot twist with Haytham i’m surprised i missed growing up. I know i probably wasn’t the sharpest tool in the shed as a child, but he has a literal sign on his cloak showcasing it. Then again, PS3 wasn’t 1440P, so it’s possible i missed it.
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Tomorrow, will be more Max Payne 2. I will not be side tracked. No matter what. Childhood Nostalgia can wait.


I liked the game well enough when it came out, had a good friend at the time whom I always traded little game design insights and fun facts about the AssCreed games with.
But the one thing nowadays I always remember about this one is that the ‘opening’ part is looooo(…)oong - until you really swing you sword and hidden blade about it takes hours of grand opening, shipping to America, learning the controls, doing little ‘preview’ missions in a restricted zone, then
Spoiler
finally switching to the actual main character only to have to do a new tutorial intro all over for a couple of hours.
It felt somewhat compelling the first time round but on subsequent playthroughs it really stretched your patience - imo, of course.
Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue
It was mind blowing to me on a technical level back then though. I just remembered the footprints in the snow, the slow-trudging animations in the deep snow, the free-running along trees, all that was really cool.
Sidenote: thanks for always posting some interesting games to learn and/or reminisce about. Haven’t been posting much in your threads but they are always a joy to read when they pop up!
It’s interesting seeing was once mind blowing back then from a modern lens. Even if things don’t age well it’s interesting going back.
I enjoy posting about these for others to see, it makes me happy for people to enjoy reading these