Pretty much title. It is annoying when you are playing some online co-op game (where time matters) and you cannot pause it. Server pause option would amazing in case you have to deal something in real life. I found this issue annoying in Peak and most farming games.

Stardew Valley has this to pause game in online and I hope more games would add this option.

  • fistac0rpse@fedia.io
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    8 months ago

    Dying Light: The Beast has this, it’s very refreshing. When all players go into the menu (including the inventory) the game pauses. Should be a standard feature.

  • dhampirdamsel@sh.itjust.works
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    8 months ago

    It’s a big reason why I don’t play multiplayer games, unless it’s with my husband or our close friend group.

    Multiplayer games are rarely parent-friendly.

  • otp@sh.itjust.works
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    8 months ago
    1. Give all players a pause limit. A certain number of minutes per game and per pause, and a number of pauses. Players can’t pause anymore after going over their time limit or pause count limit. The game resumes after a pause’s time limit is reached.
    2. Pausing should happen after a delay of a certain number of seconds. So a player hits pause, countdown starts before actually pausing.
    3. Resuming from a pause also has a timer.
    4. Players’ pause stats are retained. People who take more pauses or spend more time pausing the game get matched with each other.
    • Statick@lemmy.world
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      8 months ago

      Valves game Deadlock, currently still in playtest, does petty much this.

      Edit: and come to think of it… Counter Strike does this as well.

  • RightHandOfIkaros@lemmy.world
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    8 months ago

    Have you ever tried playing a multiplayer game where other players can pause the game? Stellaris has this feature and it is an immense annoyance. In fact, it is considered BM to pause the game when playing with anyone other than your real life friends that you inform in a voice call.

    • Empricorn@feddit.nl
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      8 months ago

      Like any other game mechanic, there are times it makes sense to have it as an option, and times it doesn’t. If it’s a 100% PvE cooperative game you’re playing with a close friend you know well, sure; why not? Let either player pause the game for everyone. At least some of Hazelight Studios’ games feature this (A Way Out, It Takes Two, Split Fiction).

      But for competitive fighting games or ones with many players, it could be abused, or just be too annoying to enable. Maybe in the latter type an in-game voting system where everyone has to agree to pause the action?

  • Fizz@lemmy.nz
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    8 months ago

    Beyond all reason is great for this. Its 8v8 competitive multiplayer and anyone can pause and say hold up gotta check om my kid or whatever and everyone just waits and when they get back theres a countdown and its unpaused.

    Ive never seen another game be that chill. Usually it turns into a shit.flinging fest.