The excuse doesn’t work well when “retro 3D” games are actively being made by indie devs today.
As long as it’s a uniform aesthetic aimed for and achieved by the devs, it can survive a long time. I’d say just as much of GTA: SA and a lot of Nintendo games.
It also goes to show that a lot of tactical/modern Xbox / 360 games never really had any stylistic imitators in the modern era, and for good reason.
The excuse doesn’t work well when “retro 3D” games are actively being made by indie devs today.
As long as it’s a uniform aesthetic aimed for and achieved by the devs, it can survive a long time. I’d say just as much of GTA: SA and a lot of Nintendo games.
It also goes to show that a lot of tactical/modern Xbox / 360 games never really had any stylistic imitators in the modern era, and for good reason.
What excuse? I was stating an objective fact.