Battledield now throwing an error because Valorant is already sitting in kernel memory. Time to buy your EA Battlefield PC but don’t forget your Valorant PC

    • dogs0n@sh.itjust.works
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      1 month ago

      Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.

      Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.

      Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.

      • sugar_in_your_tea@sh.itjust.works
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        1 month ago

        It needs to be a mix. Have your clientside anti-cheat look for obvious attack vectors, have your serverside anti-cheat look for suspicious play, and let users report others. Then have humans review suspected cheaters and make the final call.

        But that’s expensive, and off-the-shelf anti-cheat gives them someone else to blame.

        • dogs0n@sh.itjust.works
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          1 month ago

          I agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.

          Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.

          The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.

      • Echo Dot@feddit.uk
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        1 month ago

        Web developers work this out years ago. If you want to put content behind a paywall don’t do it client side because it will get bypassed.

        This was me working out of a tiny office. Yet apparently I was more advanced than AAA game developers.

        • dogs0n@sh.itjust.works
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          1 month ago

          Hopefully they start to learn from this at some point… they should realise that their current anti-cheat systems are not working as intended at some point right?

          Battlefield will lose sales, every game definitely loses players because of cheater infestations. Lots of money lost in my eyes, is it enough to make them see straight?

      • CptBread@lemmy.world
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        1 month ago

        That’s only proof that it will never be enough to stop all cheating. But if the metric is if it reduces cheating then that proves nothing. Not saying I have proof that it does reduce cheating but I would personally bet on it reducing it somewhat at least.

        • dogs0n@sh.itjust.works
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          1 month ago

          It definitely reduces cheating, but mostly just by raising the bar of entry (not by that much as evident in day 1 cheats being present). I doubt it’s effectiveness though, since most games you can do some quick research and find $5 cheats that will go undetected (hell even free cheats can work if you do a little more research on doing the injection part manually yourself).

          You can also never stop cheating, but the anti-cheat they install on your computer is just an extra attack vector for hackers, etc at this point, since it obviously doesnt work as intended.

    • CptBread@lemmy.world
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      1 month ago

      It only works in so far that it makes making cheats harder to create and easier to detect. But it will never fully eliminate or catch all cheats.

    • dvlsg@lemmy.world
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      1 month ago

      Anecdotally, there seem to be fewer valorant cheaters than in counter strike.

      Idk if that can be chalked up to “valorant uses kernel and cs doesn’t”, though. Probably not. And it’s still nonzero for valorant.