• MurrayL@lemmy.world
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    3 days ago

    I can’t imagine a way of remaking DA:O for modern audiences without losing what made it special to begin with.

    • caut_R@lemmy.world
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      3 days ago

      Can you elaborate? Would jacking up the graphics, animations, and sound mess with the atmosphere? It‘s been a hot minute since I‘ve played it so I‘m not sure what the issue would be.

          • ZeroHora@lemmy.ml
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            2 days ago

            Is a form of magic portrait as evil and in the best cases morally grey. Is also one of the most fun builds in DAO.

            The more modern Dragon Age games don’t let you create truly evil characters; you’re mostly just a douche and morally grey options are scarce. I don’t think they would remove it in a remake, but they certainly won’t let you use blood magic in a new Dragon Age.

  • dinckel@lemmy.world
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    3 days ago

    At this point, I doubt this will happen, because they’ve purposefully sunk Dreadwolf/Veilguard into the abyss, and probably wrote the entire DA series off, as a loss, all together

  • griffinite_psx@lemmy.world
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    2 days ago

    It’s not even a “remaster” conversation anymore, a simple port to modern consoles to rejuvenate the game’s soul should be more than enough. Too bad we’ll probably never see that happen neither :/ .

  • jordanlund@lemmy.world
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    3 days ago

    Unlike Mass Effect, Dragon Age was never a good game. 1 looked like an OG Xbox game instead of 360 and 2 was just awful.

      • jordanlund@lemmy.world
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        3 days ago

        I guess, unless you played literally any other RPG up until that time. Every single plot twist had been telegraphed and done before by better games.

        • muhyb@programming.dev
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          3 days ago

          True, but that works for books and writers too, not just for games. The story might not be one of the bests, however they managed to make a great game if you consider it in its all. I can say I definitely enjoyed DAO more than Dungeon Siege 1&2, even though I liked them a lot. And I prefer isometric to any other angle any time.

          Here is an unrelated anecdote: The first Witcher game was going to be isometric initially but they decided to go with third-person view. Looking at Witcher 3, it was a good call. Though can’t help myself imagining how would it like with isometric view.