But… but… the secureboot requirement and the anticheat were supposed to make the game free of cheaters!!i
It can help prevent various methods commonly used, but nothing can stop cheating. All you can do is minimise it.
Let people run their own servers, allow blacklists and whitelists. Enable instant replay and let mods van cheaters.
Problem fucking solved.
But won’t you think of the profits!
That’s not going to solve cheating either, but I do prefer dedicated servers in general.
It will result in cheaters getting instantly identified and banned so then it’ll be less fun for them, and they’re less likely to do it.
I wish it was that simple but it’s not.
There’s lots they could do to minimise cheaters that they’re not doing. The main one being not sending the cheaters information in the first place.
The wall hack cheat works because for some bizarre reason the server sends players information about the position of other players they can’t possibly see, players on the other side of the map for example, there’s no reason for the client to have that information. The cheaters cannot access information that isn’t given to them.
I agree that only sending absolute needed data is a great policy for stopping all sorts of cheating. I could see them skipping this step if they don’t have a way of doing it fast enough that won’t cause other issues like player pop in. That’s what it’s have to assume.
Hopefully this beta is the feedback they need to plug these holes and block that kind of data for the full release
Yeah it’s not supported for my system so I can’t even launch it. But I was watching some friends stream it and it crashed for three out of four of them within two games. I don’t think any of us will be getting it after release.
No server browser btw
Will, you know what they say, “Nature will find a way.”.