No prices yet. I may never financially recover from this.

  • surph_ninja@lemmy.world
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    1 day ago

    Been waiting for this vr headset to release for years, only to find they’ve used lcd’s instead of OLED screens. I’m so disappointed and pissed.

    • mlg@lemmy.world
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      20 hours ago

      They said they went LCD because of the light loss due to the lenses.

      I dunno if they could implement a controlled backlit array + high constrast panel layer at that scale, but it would be killer if they did and made it seem 80% like a real OLED.

    • LaserTurboShark69@sh.itjust.works
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      21 hours ago

      Fair assessment. It’s got all the bells and whistles except OLED. Makes me wonder if they’re planning on an OLED model in a year or two like they did with the Deck. They know there will be plenty of double dippers.

      • Echo Dot@feddit.uk
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        7 hours ago

        Apparently OLED has issues with brightness. VR lenses tend to cut out an awful lot of light (I’ve seen a lot of unhelpful diagrams with lines on them that try to explain the problem) so you need a system that outputs a lot of light or you need to use much more expensive lenses.

        My guess is valve had a price point and using the better lenses would significantly cut into that.

        It’s worth pointing out that I’m pretty sure the PlayStation VR uses the same lenses. I’ve never had a problem with that so I doubt it’ll be a major issue.