I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.
Does every game need to support it in a way, or would this be done on an OS level? Because I don’t know, from my experience, the game tells how detailed anything has to be rendered in a frame.
Foviated rendering is a massive thing, usually only done in the expensive stuff.
It gives you a pretty big FPS boost because the device doesn’t have to render stuff the human eye can’t see anyway
This is foviated streaming. The PC still renders everything at full, but the streaming compression is optimized for where you’re looking
Does that mean there’s no forviated rendering in standalone mode?
I imagine there will be for some games, but it relies on the game developer implementing it. Whereas foviated streaming works for all games.
I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.
Does every game need to support it in a way, or would this be done on an OS level? Because I don’t know, from my experience, the game tells how detailed anything has to be rendered in a frame.