PID control is the classic example, but at a far enough abstraction any looping algorithm can be argued to be an implementation of the concepts underpinning calculus. If you’re ever doing any statistical analysis or anything in game design having to do with motion, those are both calculus too. Data science is pure calculus, ground up and injected into your eyeballs, and any string manipulation or Regex is going to be built on lambda calculus (though a very correct argument can be made that literally all computer science is built of lambda calculus so that might be cheating to include it)
PID control is the classic example, but at a far enough abstraction any looping algorithm can be argued to be an implementation of the concepts underpinning calculus. If you’re ever doing any statistical analysis or anything in game design having to do with motion, those are both calculus too. Data science is pure calculus, ground up and injected into your eyeballs, and any string manipulation or Regex is going to be built on lambda calculus (though a very correct argument can be made that literally all computer science is built of lambda calculus so that might be cheating to include it)
Does it apply to interpolation for animation and motion?
Motion yes, but I have no idea about the mathematics of animation (sorry)